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1

Chrisjen Avasarala

My life has become a single, ongoing revelation that I haven't been cynical enough

By legends
  • Origin Humans
  • Class Mage
  • Kit Geometer
  • Culture
  • Faction
  • Ethos Champion
1

Mighty +3

+3

Deft +3

+3

Smart +5

+5

Hit Points

4 / 4

Armor Points

0 / 0

Magic Points

10 / 10

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Arcane Adept

Technique

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As a reaction, you may make a spell check using Smart to dispel the magic of your enemies (per the spell Dispel Magic) if you have not already acted in the round. Additionally, you may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Geometer

kit

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Your metamagical studies have taught you how to rewrite spells as you cast them, altering the very foundations of magic. For 1 extra MP when casting a spell, you may alter a single instance of a word in the text of any spell (excepting numbers or countable values). The resulting text has to make grammatical sense for the spell to function. Metamagic spell checks explode on a 5 or 6.

Equipment

Weapons

Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

You have no weapons equipped.

Armor

You have no armor equipped.

Shield

You have no shield equipped.

  • Defense +3
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Sound

Shatters glass and deafens.

The victim is deafened until after their next action. Deaf victims receive disadvantage on defense checks.

Spells

  • Spell Icon

    Aura Analysis

    Metamagic +3

    You read the aura of your target, determining one mechanical reality per round you analyze. Examples of mechanical realities include the target's level, ethos, HP, defense, or attribute scores. The target is not entitled to a spell check to resist. You may cast this spell as a reaction once during the round, in addition to any other action you take.

  • Spell Icon

    Contingency

    Metamagic +5

    You couple one or more spells to cast simultaneously at a later time. For each spell you couple in this way, this spell adds a cumulative cost in MP to cast: coupling two spells costs 2 MP plus the cost of the spells involved; coupling 3 spells costs an additional 5 MP; coupling four costs an additional 9 MP. The spells cast in contingency have duration, targets, and area of effect equal to MP cost at which they were coupled. This spell cannot be coupled in this way.

  • Spell Icon

    Magic Message

    Astral +5

    You whisper a message across great distances to your target. You must know your target and have had prior physical contact with them. The area of effect is 1 mile per MP spent. The message can only be heard by the recipient, as if it were transmitted telepathically.

  • Spell Icon

    Magic Missive

    Artifice +5

    You may create a magical message containing visual and auditory details and deposit it into a vessel of your choosing. The message has physical substance that persists as long as its vessel remains intact. The length of the message is equal to the duration of the spell.

Maleficence

Maleficence Icon

Sound

Shatters glass and deafens.

The victim is deafened until after their next action. Deaf victims receive disadvantage on defense checks.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/13)
250

Armament

Weapons

You have no weapons in your inventory.

Armors

You have no armors in your inventory.

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Heroic deeds of valor are not your forte.

Experience

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