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1

Lucille

  • Origin High People
  • Class Psychic
  • Kit Witch
  • Culture
  • Faction
  • Ethos Esurient
1

Mighty +3

+3

Deft +2

+2

Smart +5

+5

Hit Points

4 / 4

Armor Points

0 / 0

Magic Points

8 / 8

Fate Points

3 / 3

Abilities

Arcane Affinity

Talent

Icon

You have advantage on Smart, but you have disadvantage on Mighty.

Mind Over Body

Technique

Icon

As a reaction, you can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.

Witch

kit

Icon

You serve a dark patron that has gifted you eldritch power. Your patron incarnates a familiar as a living extension of your touch, and may use your action to act on your turn through it, but can move independently of you. It has 1 HP, and can either fly, entangle victims, or hide in shadows. You may expend a consumable supply to create a Hex tag, in the form of a totem, charm, or brew. The creation of the hex is not surreptitious, unless precautions are taken. For 2 MP, you or the familiar may inflict the hex upon a victim, and the GM chooses a relevant status or spell-like effect to confer thereby. If the familiar dies, you immediately suffer 1 wound, but your patron will reincarnate as a new familiar after 24 hours. Charm spells explode on a 5 or 6.

Equipment

Weapons

Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

You have no weapons equipped.

Armor

You have no armor equipped.

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Force

Sorcery +7

Crushes fragile objects.

The victim is stunned until after their next action.

Spells

  • Spell Icon

    Body Weaponry

    Alchemy +3

    You transform your limb or your target's limb into a weapon of your choosing. The weapon's characteristics match that of the weapon class it most resembles, and targets with transformed limbs become proficient in the tactic of the weapon it most resembles. You may transform the limb at will into other weapons for the duration of the spell.

  • Spell Icon

    Control (Gravity)

    Dimension +3

    You can manipulate gravity fields in the area of effect, causing everything within to have far greater or lesser density or mass. (You do not actually change their density or mass, but gravity behaves as if you had.) If gravity manipulated in this way is used to cause harm to a target, apply the peril of the force maleficence.

  • Spell Icon

    Suffocate

    Necromancy +3

    You steal the breath of a single target in the area of effect. In the first round this spell is in effect, your target has disadvantage on Deft checks; in the second round, on Mighty and their movement rate becomes 0; on the third round, on Smart as well, and they are stunned. This spell will not kill its victims, but after the third round they will be unable to stand. You must concentrate on the working of this spell, or else your target will regain their breath.

  • Spell Icon

    Telepathy

    Mind +3

    You telepathically communicate with your targets. The communication is two-way and you can understand each other even if you do not speak the same language. Communication is possible only with intelligent beings that have language.

Maleficence

Maleficence Icon

Force

Sorcery +7

Crushes fragile objects.

The victim is stunned until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (6/13)
175

Item Icon
Sling
Weapon
3
Item Icon
Switchblade
Weapon
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Switchblade
Attr
+2
Skill
—
DMG
3
Tactics
—
Icon
Sling
Attr
+2
Skill
—
DMG
4
Tactics
—

Armors

You have no armors in your inventory.

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

Must find the Culn Estate

Place

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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