Keiron
- Origin Strongmen
- Class Fighter
- Kit Barbarian
- Culture Mamaran
- Faction The Mora
- Ethos Champion
Fantasy
A Quest of Queens
Can you restore balance to the World of Ruin?
Great White North
Find your fortune in the wintry outlands of Farlas.
Magic University
Face the fantastic at the Magic University in this YA adventure.
Steampunk
Fear the Light
Fight the frontier in this Weird West one-shot.
The Contract
Play a crew of bloodthirsty, elite assassins.
Ride the Lightning
Brave battle trains on the rail to Red Mountain.
You hail from a far-off land, living beyond the reaches of civilization, at sea or by land. Society looks down upon your culture as barbaric. You have nothing to lose and everything to gain.
The circumstances of your life have transformed you into the ultimate rebel. You take a stand against The Man at every opportunity, even if it would endanger your life and the lives of those around you.
Talent
You start with +3 HP and gain 3 HP when you choose that perk to level up (instead of 2 HP). You have disadvantage on Smart.
Technique
You may make an attack on your turn as a bonus action. This attack is made with disadvantage. As long as you have MP, you may use any attack available to you in the round as a reaction against your opponent if they attempt to disengage from your personal space, once per opponent. Such attack rolls are made with advantage.
kit
Rough living has made you strong. You gain +3 HP when you adopt this kit. You recover an additional HP or wound in any single rest period.
Bare Fists or Feet +7
Hand-to-Hand
You have no weapons equipped.
You have no armor equipped.
You have no shield equipped.
Magic is not your forte.
Focus Slot
Empty
You have not learned any stances.
Focus Slot
Empty
This hero has not logged any notes.
You bring strange things from a strange land. Once per session, you may create a cheap supply typed to your culture of origin. Supply created in this way has no resale value.
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