Skip to Primary Menu Skip to About OSR+ Menu Skip to OSR+ Support Menu Skip to Main Content
1

Miltly

I believe you have my bodies?

By cfish
  • Origin Humans
  • Class Psychic
  • Kit Medium
  • Culture
  • Faction Kistvaen
  • Ethos Judicator
1

Mighty +5

+5

Deft +2

+2

Smart +3

+3

Hit Points

6 / 6

Armor Points

8 / 8

Magic Points

8 / 8

Fate Points

2 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Mind Over Body

Technique

Icon

As a reaction, you can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.

Medium

kit

Icon

You've always been drawn to the secrets of the spirit world. Choose 2 spells from the Divination school: you may cast these spells even if you’re not a spellcaster. You can detect the presence of spirits wherever the dead linger, and commune with them by allowing them to possess your body. A hostile spirit can be controlled with an opposed Smart check. Divination spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
6

Earthbreaker +5

Heavy

Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +2
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Fire

Psionics +5

Sets flammable objects aflame.

The victim is burning. If the victim does not spend their next turn putting themselves out after being subject to the source of flame, they suffer 3 damage on the second round, 6 on the third, 9 on the fourth, and so on. The damage is applied at the start of their turn.

Spells

  • Spell Icon

    Causality Break

    Probability +7

    You shatter the fundamental relationship between cause and effect in the area of effect. All those who do not resist the spell are subject to a base 20% chance of experiencing random mishaps that exchange cause for effect. Every round the spell is in effect, the chance of all their actions affecting unintended targets increases by an additional 10%. The spellcaster is unaffected.

  • Spell Icon

    Disbelief

    Mind +7

    Through sheer force of will, you disbelieve the existence of a real, mundane object, rendering it incapable of affecting you. For each object in the area of effect you choose to disbelieve, its wielder (if any) must make an opposed spell check against you to affect you. If you fail, the object affects you normally. This check must be made each time the disbelieved object interacts with you.

  • Spell Icon

    Molecular Kinesis

    Mind +7

    Through force of will you agitate the molecular bonds in an inanimate target. For each round you concentrate on this spell, you deal 1 point of cumulative damage to the target object, plus the peril of the fire maleficence, until the object catches on fire or melts. (By the 3rd round, you will have dealt 6 damage, for example.) You must concentrate on the working of this spell, otherwise the molecular agitation ends.

  • Spell Icon

    Seance

    Divination +2

    You conjure the dead to supplicate them for aid. The dead must be psychically linked to the area of effect of the spell, or historically related to those with whom you join hands. As many people may join hands as can fit in the area of effect. You may contact one such entity per MP you spend. The dead are compelled to communicate with you for the duration of the spell, but are not beholden to your commands.

  • Spell Icon

    See Spirit Realm

    Divination +2

    This spell affects one encounter space per MP spent. You read the area for spiritual impressions, such as ghostly ectoplasms or the negative energy of undead. Your senses reveal hidden or magically concealed entities of this kind as well as their type, origin, ethos, and general disposition. In surveying the area, you also receive visual and auditory impressions of the circumstances of their demise.

Maleficence

Maleficence Icon

Fire

Psionics +5

Sets flammable objects aflame.

The victim is burning. If the victim does not spend their next turn putting themselves out after being subject to the source of flame, they suffer 3 damage on the second round, 6 on the third, 9 on the fourth, and so on. The damage is applied at the start of their turn.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (1/15)
77

Item Icon
Earthbreaker
Weapon
—
Item Icon
Leather
Armor
—
Item Icon
Magic Scroll
Treasure
1
Item Icon
Philter of Ghouls
Treasure
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Earthbreaker
Attr
+5
Skill
—
DMG
6
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
—
Mighty
3
MP
—

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    Choose Perk
  • 3
    Choose Perk
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

Are you sure?