Mighty +2
Deft +4
Smart +5
Hit Points
Armor Points
Magic Points
Fate Points
Abilities
The Peasant
Gutter born and poverty-stricken, you have only ever known only struggle and squalor. You seek to raise your station and make a name for yourself.
Confabulator
You can't help but spin tall tales. Your lies frequently get you in trouble.
Adaptable
Talent
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
Mind Over Body
Technique
As a reaction, you can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.
Chaos Mage
kit
You experiment with raw, primordial magic, which is as unpredictable as it is powerful. You may cast any spell you have not learned, but if you do, roll a Probability Die to determine if a chaos surge occurs. If you spent 1 MP to cast the spell, the surge occurs on a 1 or 2; if you spent 2 MP, on 1, 2, or 3; if you spent 3, on a 1, 2, 3, or 4. The chaos surge affects an encounter space, as determined by the GM. Roll a d6: on a 1, there is collateral damage; on a 2, your spell has unintended targets; on a 3, something is gained and something is lost; on a 4, there is a transformation or reversal; on a 5, the spell is out of control; on a 6, the spell costs twice as much to cast or is half as effective. Probability spell checks explode on a 5 or a 6.
Equipment
Weapons
Bare Fists or Feet +2
Hand-to-Hand
You have no weapons equipped.
Armor
Wild Serape
Padded
Shield
You have no shield equipped.
- Defense +4
- Initiative +2
- Soak 0
Wounds
Skills
Deeds
Heroic deeds of valor are not your forte.
Languages
Supply
Magic
Maleficence
Chaos
Psionics +7
Roll a d12 twice on the maleficence table to determine which two maleficences (excluding Chaos) you may choose from. The maleficence you choose deals zero damage and applies its peril and secondary effects to the target. (You may use a d6 if you wish, by dividing the lists in half excluding Chaos, and rolling on each list separately.)
Spells
-
Control (Gravity)
Dimension +4
You can manipulate gravity fields in the area of effect, causing everything within to have far greater or lesser density or mass. (You do not actually change their density or mass, but gravity behaves as if you had.) If gravity manipulated in this way is used to cause harm to a target, apply the peril of the force maleficence.
-
Fear
Illusion +5
Your maleficence manifests as an illusion that induces fear and panic in your targets. Each round the spell is in effect, your targets must make a spell check or else become frightened and flee from you in terror. While frightened of you, you receive advantage in all actions against them. If they are unable to flee, they may be compelled to speak the truth or do your bidding. You must concentrate on the working of the spell, or else your targets will no longer fear you.
-
Mind Reading
Mind +4
You scan your target's mind to read their thoughts. For 1 MP and in the first round of contact, you can read your target's emotions; for 2 MP in the second round, you can glean surface thoughts and intentions; for 3 MP in the third round, you know exactly what the target is thinking. While you may target multiple minds with this spell, you can only focus on one at a time.
-
Restore
Curative +4
Your magic cures a single disease or site of poison per MP spent. For each MP you spend, your target recovers 1 point of attribute damage. You must touch the target, and the target must be willing.
Maleficence
Chaos
Psionics +7
Roll a d12 twice on the maleficence table to determine which two maleficences (excluding Chaos) you may choose from. The maleficence you choose deals zero damage and applies its peril and secondary effects to the target. (You may use a d6 if you wish, by dividing the lists in half excluding Chaos, and rolling on each list separately.)
Stances
Focus
Focus Slot
Empty
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
Notes
Quest Log
This hero has not logged any notes.
Archetype
None Selected
Experience
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