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3

Dmitri Ilatar

Please for to allow me a moment to concentrate, yes?

  • Origin Humans
  • Class Psychic
  • Kit Channeler
  • Culture Idanian
  • Faction Wyrde
  • Ethos Esurient
3

Mighty +5

+5

Deft +2

+2

Smart +4

+4
Shame

Hit Points

6 / 6

Armor Points

8 / 8

Magic Points

9 / 9

Fate Points

0 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Mind Over Body

Technique

Icon

You can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 HP this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.

Channeler

kit

Icon

Your studies in wizarding school have taught you how to use arcane implements to intensify your magic. You cast your spells through a focus object, such as a wand, staff, or crystal ball. Whenever you spend MP to cast a spell, you may add 1 MP to your magic pool to cast the spell as long as you have your focus object in your possession. Artifice spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
5

Spear +5

Reach

Weapon Icon
d6

Shotgun +4

Firearms

Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +2
  • Initiative +0
  • Soak 0

Wounds

Skills

Languages

Supply

Magic

Maleficence

Maleficence Icon

Chaos

Psionics +6

Creates disorder and maximizes randomness.

Roll a d12 twice on the maleficence table to determine which two maleficences (excluding Chaos) you may choose from. The maleficence you choose deals zero damage and applies its peril and secondary effects to the target. (You may use a d6 if you wish, by dividing the lists in half excluding Chaos, and rolling on each list separately.)

Spells

  • Spell Icon

    Body Weaponry

    Alchemy +7

    You transform your limb or your target's limb into a weapon of your choosing. The weapon's characteristics match that of the weapon class it most resembles, and targets with transformed limbs become proficient in the tactic of the weapon it most resembles. You may transform the limb at will into other weapons for the duration of the spell.

  • Spell Icon

    Chameleon

    Illusion +7

    You psychically transform yourself or your target to blend in with your environment. Roll a spell check with advantage to determine your stealth score. If you are exposed, opponents trying to detect or reveal you do so with disadvantage.

  • Spell Icon

    Magic Walk

    Force +7

    You walk on air or over liquid as if it were solid ground. Anyone touching you benefits from the same effect.

Maleficence

Maleficence Icon

Chaos

Psionics +6

Creates disorder and maximizes randomness.

Roll a d12 twice on the maleficence table to determine which two maleficences (excluding Chaos) you may choose from. The maleficence you choose deals zero damage and applies its peril and secondary effects to the target. (You may use a d6 if you wish, by dividing the lists in half excluding Chaos, and rolling on each list separately.)

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (2/15)
38

Item Icon
Hazy Crystal Egg
Luxury
1
Item Icon
Leather
Armor
Item Icon
Looted Trash Guy Stu
Cheap
1
Item Icon
Shotgun
Weapon
Item Icon
Spear
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Spear
Attr
+5
Skill
DMG
5
Tactics
Icon
Shotgun
Attr
+4
Skill
DMG
d6
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

Searching for Tsira – the betrayer of the High People

Token: justice scales – no memories of the Queen or anything back

Innoculations:
A cruel decision
– a shielded revelation to begin with, I made something up to cover my truths.
A terrible regret – I reveal that I have not been completely honest entering the Astral Veil. I suspect Barbara is hiding – she is mentally scarred
Sorrowful Betrayal – exhausted, mentally and physically shaking, i look down on bloodied hands.  “The Emperor thanks you for your service”

8 – Face of the Aegan – Zystra -changeling – “In the stain” – the shadow of her lover. She is in search but afraid of what lies ahead.  
Solem – defeated through god trickery thanks to Josef.

9 – the Cog – physical manifestation of Mora, connected to Mordain somehow?

Derella – captive on the Shittenium Falcon.  The Heaps used to be a world inhabited by beings worshiping called dodeca (but also feels that it’s all mythological bullshit).  She is from Kashkator, a merchant world in the Astral Veil, ruled by merchant overlords.  “The Collector” is the ruler of merchants on this world. He has a bunch of connected royal families, one of which Deralla is part of. “The Collector” is here in the capital city.  Has an explosive device implanted in her anus.

Tzistra – changeling who is looking for her lover (Kayla). Part of the other 3 available in the fight against the Champion.

Citadel of the Collector on Garbage Planet

Gained Avenger kit as a result of Barbquest

The Outlander

Winter Talisman

You bring strange things from a strange land. Once per session, you may create a cheap supply typed to your culture of origin. Supply created in this way has no resale value.

Experience

  • 2
    +1 Deft
  • 3
    Psionics
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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