Strix
- Origin Humans
- Class Rogue
- Kit Assassin
- Culture Mordavian
- Faction Abakinatos
- Ethos Radical
Fantasy
A Quest of Queens
Can you restore balance to the World of Ruin?
Great White North
Find your fortune in the wintry outlands of Farlas.
Magic University
Face the fantastic at the Magic University in this YA adventure.
Steampunk
Fear the Light
Fight the frontier in this Weird West one-shot.
The Contract
Play a crew of bloodthirsty, elite assassins.
Ride the Lightning
Brave battle trains on the rail to Red Mountain.
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Perhaps you are a thrall to a powerful entity, or perhaps a lowly diplomat to a wealthy liege. You seek power through service to them, or by their downfall.
You saw into the abyss, and its darkness changed you. Some call you mad, but you believe the truth is out there.
Talent
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
Technique
You have advantage when creating disguises, tinkering with mechanisms, or performing stealth maneuvers. You start with 1 extra skill.
kit
Your training in the shadows has made you an efficient killer. You deal +2 damage when making attacks while stealthed. For 2 MP, you may declare a consumable supply and spend the requisite gold (at half the black market value) to create a poison. Victims you poison receive a -2 to their poison check to resist.
Poignard (Thrusting Knife) +9
Small
Shiruken +7
Thrown
Bare Fists or Feet +2
Hand-to-Hand
Stealth Jazerant
Piecemeal
You have no shield equipped.
Magic is not your forte.
Defy Gravity
Trait
For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. You may take two non-combat, non-spellcasting bonus actions in the round, as long as they involve Deft. These actions must be causally related, and the success of the first action is required to attempt the second.
Battle Trance
Active
When the heat is on, time slows down for you as you enter a state of extreme focus. When you use this stance, you have the initiative over anyone taking combat action in the round.
Defy Gravity
Passive
For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. You may take two non-combat, non-spellcasting bonus actions in the round, as long as they involve Deft. These actions must be causally related, and the success of the first action is required to attempt the second.
Fear Resistance
Active
Hardened by war or mental discipline, you know when to stand strong with indomitable will. As a reaction, you may shake off the effects of fear (magical or mundane) or any other similar effect that would compel you to act out of cowardice.
Field Reconnaissance
Active
When you investigate an unknown location alone, you may create a GM advantage about your observations of the location. Upon your return, you or your companions may establish a stealth score with advantage if they take the same approach you took to reach the location.
Neutralize Poison
Active
You always keep a proper antivenom on hand, or know how to fashion one from the most unlikely supply. As an action, you may spend 1 supply to neutralize a single site of poison.
Defy Gravity
Trait
For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. You may take two non-combat, non-spellcasting bonus actions in the round, as long as they involve Deft. These actions must be causally related, and the success of the first action is required to attempt the second.
You have no shields in your inventory.
This hero has not logged any notes.
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