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1

Maddoc, Farmboy

...I got better.

  • Origin Humans
  • Class Daredevil
  • Kit Druid
  • Culture Other
  • Faction
  • Ethos Arbitrator
1

Mighty +0

+0

Deft +4

+4

Smart +0

+0
Drained
Drained
Drained
Drained
Drained
Drained

Defense

+6

Armor Points

No soak

Hit Points

5 / 5

Wounds

Initiative

+2

Mana Points

0 / 8

Fate Points

Story Points

0 / 1

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). When you switch stances, it does not cost you MP. You also start with 4 fate points instead of 3; the maximum amount of fate points you can accrue is 4.

Druid

kit

Icon

Your hermetic membership in a sacred circle of elder clerics grants you special communion with the forces of nature. For 1 MP, you may shapeshift into any non-monstrous animal of your choosing. The animal you shapechange into must be your relative mass, and your equipment changes with you. It does not cost MP to change back to your original form. You also speak the secret language of nature, which allows you to read the emotions and intent of all non-monstrous flora and fauna.

Equipment

Weapons

Weapon Icon
5

Pitchfork +0

Reach

Weapon Icon
3

Hatchet +4

Thrown

Weapon Icon
M/2

Bare Fists or Feet +0

Hand-to-Hand

Armor

Icon
+1

Reinforced Leather

Medium

4
4

Shield

Icon
+2

Bark +2

Body

3
Defender

Deeds

 Deed Die 1 / 1
 Deed Die 0 / 0
 Deed Die 0 / 0

Skills

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Keen Senses: Smell

Trait

You've honed your natural sense of smell beyond its natural limits. When you use this stance, any check you make which relies principally on smell (sniffing for poison) has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of at least a clean success is improved one tier (Good becomes Exceptional).

Known Stances

  • Stance Icon

    Keen Senses: Smell

    Passive

    You've honed your natural sense of smell beyond its natural limits. When you use this stance, any check you make which relies principally on smell (sniffing for poison) has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of at least a clean success is improved one tier (Good becomes Exceptional).

Focus

Focus Icon

Keen Senses: Smell

Trait

You've honed your natural sense of smell beyond its natural limits. When you use this stance, any check you make which relies principally on smell (sniffing for poison) has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of at least a clean success is improved one tier (Good becomes Exceptional).

Inventory (3/14)
30

Item Icon
Bark
Shield
Item Icon
Hatchet
Weapon
Item Icon
Pitchfork
Weapon
Item Icon
Reinforced Leather
Armor
Item Icon
Sickle
Weapon
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Pitchfork
Attr
Skill
DMG
5
Tactics
Icon
Sickle
Attr
+4
Skill
DMG
3
Tactics
Icon
Hatchet
Attr
+4
Skill
DMG
3
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Leather
AP
+4
Soak
Mighty
4
MP
+1

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Bark (Body)
Defense
+2
MP
+2
Mighty
3
Tactics
Defender

Supply

Notes

Quest Log

Learned from the undead-ish horse: Morded is sick and is seeking a cure!

Archetype

None Selected

Experience

  • 2
    Choose Perk
  • 3
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  • 4
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  • 5
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  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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