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1

Florence Snow

  • Origin High People
  • Class Mage
  • Kit White Mage
  • Culture Mercy Row
  • Faction
  • Ethos Benefactor
1

Mighty +2

+2

Deft +3

+3

Smart +5

+5

Hit Points

3 / 3

Armor Points

6 / 6

Magic Points

7 / 10

Fate Points

3 / 3

Abilities

Arcane Affinity

Talent

Icon

You have advantage on Smart, but you have disadvantage on Mighty.

Arcane Adept

Technique

Icon

You may cast the spells Dispel Magic and Counterspell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

White Mage

kit

Icon

Your loyalty to the faith makes you a resourceful healer. You may use your action to cast Curative spells as a reaction. For 1 MP, you may substitute a spell you know with any Curative spell of your choosing. You must spend a round praying to your divine patron prior to being able to cast it. You may cast the substituted spell until you rest, after which time your old spell replaces it. Curative spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
3

Switchblade +3

Small

Weapon Icon
3

Throwing Dart +3

Thrown

Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

Armor

Icon

Armored Coat

Piecemeal

6
2

Shield

You have no shield equipped.

  • Defense +3
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Venom

Thaumaturgy +7

Poisons living beings.

The victim is poisoned and receives an additional 1 HP damage on the next round at the start of their turn, and each round thereafter, for a number of rounds equal to the damage dealt.

Spells

  • Spell Icon

    Heal

    Curative +5

    You heal 1 HP per MP spent, split among as many targets in the area of effect as desired. Any status effects caused by minor perils on the target(s) are cured. This spell does not heal wounds or targets on death's door. (If an Undead creature is affected by this spell, they are entitled to a spell check and receive 1 HP damage per MP spent, bypassing soak.)

  • Spell Icon

    Polyglot

    Divination +5

    You or your targets can magically comprehend 1 language per MP spent, spoken or written, and may converse or write freely in it as if you were fluent for 1 hour per MP spent, even if it is physically impossible for you to do so. Encrypted languages or arcane scripts guarded by magic may be interpreted by this spell with the GM's discretion, but can usually be attempted with a relevant check due to the spell empowering the spellcaster with such magical comprehension.

  • Spell Icon

    Restore

    Curative +5

    Your magic cures a single disease or site of poison per MP spent. For each MP you spend, your target recovers 1 point of attribute damage. You must touch the target, and the target must be willing.

  • Spell Icon

    Sleep

    Charm +5

    You weave your maleficence into a charm that induces magical sleep in a single victim. The victim is considered unconscious, and the spell is broken if the victim's sleep is disrupted in any way that would ordinarily wake them.

Maleficence

Maleficence Icon

Venom

Thaumaturgy +7

Poisons living beings.

The victim is poisoned and receives an additional 1 HP damage on the next round at the start of their turn, and each round thereafter, for a number of rounds equal to the damage dealt.

Stances

Focus

Focus Icon

Arcane Versatility

Arcane

You've studied the geometry of your school of magic so closely that you've broken its spells down to their constituent parts. When you learn this stance, choose a school of magic. You may change the related attribute of any spell in this school of magic at the time you cast the spell.

Known Stances

  • Stance Icon

    Arcane Versatility

    Passive

    You've studied the geometry of your school of magic so closely that you've broken its spells down to their constituent parts. When you learn this stance, choose a school of magic. You may change the related attribute of any spell in this school of magic at the time you cast the spell.

Focus

Focus Icon

Arcane Versatility

Arcane

You've studied the geometry of your school of magic so closely that you've broken its spells down to their constituent parts. When you learn this stance, choose a school of magic. You may change the related attribute of any spell in this school of magic at the time you cast the spell.

Inventory (0/12)
199

Item Icon
Armored Coat
Armor
Item Icon
Switchblade
Weapon
Item Icon
Throwing Dart
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Switchblade
Attr
+3
Skill
DMG
3
Tactics
Icon
Throwing Dart
Attr
+3
Skill
DMG
3
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Armored Coat
AP
+6
Soak
Mighty
2
MP

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

Shared Mentor: Clara Price

Bond

Clara Price, lead detective of Internal Affairs and sister of Jamie, has been helping me investigate my suspicions into contaminated food.

Session Zero Icon

Died: Casimir

Person

My son Casimir fell violently ill in a way that I hadn't seen before, resulting in his passing. I'm positive that it's connected to contaminated food from Osgood.

Session Zero Icon

The Factory Floor

Place

Something is afoot at the food packaging factories of the Osgood Industrial Complex.

Session Zero Icon

Blood Relation: Pyotr

Bond

My husband (or, former husband) is Zoryana's cousin.

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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