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1

Hanna Granger

  • Origin Humans
  • Class Cleric
  • Kit Empath
  • Culture Mordainer
  • Faction Yevna
  • Ethos Benefactor
1

Mighty +1

+1

Deft +5

+5

Smart +5

+5
Stunned

Hit Points

2 / 2

Armor Points

1 / 4

Magic Points

10 / 10

Fate Points

1 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Exorcise

Technique

Icon

You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. In order to use this ability in combat, you must not have already acted in the round.

Empath

kit

Icon

Your natural aptitude for reading the emotions of others makes you a master of persuasion. You may make an opposed Deft check to shift your targets' mood a degree in your favor: for 1 MP, you affect a single target; for 2 MP, all targets in a melee space; for 3 MP, all targets in an encounter space. A violent drunk becomes grumpy; a suicidal one, blue. As long as you have MP, you are immune to any effect, magical or mundane, that would alter your emotional state or reveal your true intentions.

Equipment

Weapons

Weapon Icon
3

Sickle +5

Light

Weapon Icon
3

Hatchet +5

Thrown

Weapon Icon
M/2

Bare Fists or Feet +1

Hand-to-Hand

Armor

Icon

Reinforced Vestments

Padded

4
1

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Divine

Thaumaturgy +7

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Spells

  • Spell Icon

    Heal

    Curative +7

    You heal 1 HP per MP spent, split among as many targets in the area of effect as desired. Any status effects caused by minor perils on the target(s) are cured. This spell does not heal wounds or targets on death's door. (If an Undead creature is affected by this spell, they are entitled to a spell check and receive 1 HP damage per MP spent, bypassing soak.)

  • Spell Icon

    Restore

    Curative +7

    Your magic cures a single disease or site of poison per MP spent. For each MP you spend, your target recovers 1 point of attribute damage. You must touch the target, and the target must be willing.

  • Spell Icon

    Revive

    Curative +7

    You grab hold of a target's silver cord, anchoring their soul to the world of the living (the target must be on death's door). The target is immediately stabilized and heals 1 wound and 1 HP, while regaining consciousness. Any status effects caused by minor perils on the target are cured.

  • Spell Icon

    Sanctify

    Curative +7

    You channel the power of your magic patron to sanctify a number of objects equal to the MP you spend. This spell can purify food and drink of disease or impurity, transform liquid into holy water, dispel profane influences over an area of effect, or transform mundane objects into holy symbols.

Maleficence

Maleficence Icon

Divine

Thaumaturgy +7

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (6/11)
158

Item Icon
Blue's favorite toy
Cheap
1
Item Icon
Hatchet
Weapon
—
Item Icon
Loaf of bread
Consumable
1
Item Icon
Reinforced Vestments
Armor
—
Item Icon
Short Bow
Weapon
3
Item Icon
Sickle
Weapon
—
Item Icon
Torch
Consumable
1

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Sickle
Attr
+5
Skill
—
DMG
3
Tactics
—
Icon
Short Bow
Attr
+5
Skill
—
DMG
4
Tactics
—
Icon
Hatchet
Attr
+5
Skill
—
DMG
3
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Vestments
AP
+4
Soak
—
Mighty
1
MP
—

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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