Skip to Primary Menu Skip to About OSR+ Menu Skip to OSR+ Support Menu Skip to Main Content
1

๐Ÿบ Dexendra Cohle

  • Origin Humans
  • Class Cleric
  • Kit Medium
  • Culture
  • Faction Tregator
  • Ethos Radical
1

Mighty +1

+1

Deft +5

+5

Smart +5

+5

Hit Points

2 / 2

Armor Points

4 / 4

Magic Points

7 / 10

Fate Points

0 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Exorcise

Technique

Icon

You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents. To absorb an opponentโ€™s magic, you must spend MP equal to the MP your opponent spent to cast the spell. In order to use this ability in combat, you must not have already acted in the round.

Medium

kit

Icon

You've always been drawn to the secrets of the spirit world. Choose 2 spells from the Divination school: you may cast these spells even if youโ€™re not a spellcaster. You can detect the presence of spirits wherever the dead linger, and commune with them by allowing them to possess your body. A hostile spirit can be controlled with an opposed Smart check. Divination spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
4

Hand Crossbow +5

Missile

Weapon Icon
3

Stiletto +5

Small

Weapon Icon
M/2

Bare Fists or Feet +1

Hand-to-Hand

Armor

Icon

Reinforced Vestments

Padded

4
1

Shield

You have no shield equipped.

  • Defense +7
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Shadow

Thaumaturgy +7

Snuffs out light sources.

The victim is blinded until after their next action.

Spells

  • Spell Icon

    Bestow Curse

    Enchantment +7

    You bestow upon your victim a curse of your choosing: blindness, deafness, or muteness.

  • Spell Icon

    Polyglot

    Divination +7

    You or your targets can magically comprehend 1 language per MP spent, spoken or written, and may converse or write freely in it as if you were fluent for 1 hour per MP spent, even if it is physically impossible for you to do so. Encrypted languages or arcane scripts guarded by magic may be interpreted by this spell with the GM's discretion, but can usually be attempted with a relevant check due to the spell empowering the spellcaster with such magical comprehension.

  • Spell Icon

    Seance

    Divination +7

    You conjure the dead to supplicate them for aid. The dead must be psychically linked to the area of effect of the spell, or historically related to those with whom you join hands. As many people may join hands as can fit in the area of effect. You may contact one such entity per MP you spend. The dead are compelled to communicate with you for the duration of the spell, but are not beholden to your commands.

  • Spell Icon

    See Spirit Realm

    Divination +7

    This spell affects one encounter space per MP spent. You read the area for spiritual impressions, such as ghostly ectoplasms or the negative energy of undead. Your senses reveal hidden or magically concealed entities of this kind as well as their type, origin, ethos, and general disposition. In surveying the area, you also receive visual and auditory impressions of the circumstances of their demise.

  • Spell Icon

    Speak with Nature

    Divination +7

    You or your target can telepathically communicate with 1 type of animal per MP spent, and may converse with creatures of this type for 1 hour per MP spent. Communication is possible even if the animal does not have a language or is not intelligent (plants, for example).

  • Spell Icon

    True Sight

    Divination +7

    With magical insight, you or your target enhance your vision to see through illusions and other non-magical falsehoods in the spell's area of effect. For 1 MP, that which is hidden is revealed. For 2 MP, you see through disguises. For 3 MP, lies sound false to you and written untruths glow magically.

Maleficence

Maleficence Icon

Shadow

Thaumaturgy +7

Snuffs out light sources.

The victim is blinded until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/11)
185

Item Icon
Hand Crossbow
Weapon
โ€”
Item Icon
Magic Potion
Treasure
0
Item Icon
Reinforced Vestments
Armor
โ€”
Item Icon
Stiletto
Weapon
โ€”

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Hand Crossbow
Attr
+5
Skill
โ€”
DMG
4
Tactics
โ€”
Icon
Stiletto
Attr
+5
Skill
โ€”
DMG
3
Tactics
โ€”

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Vestments
AP
+4
Soak
โ€”
Mighty
1
MP
โ€”

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    Choose Perk
  • 3
    Choose Perk
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

Are you sure?