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1

Byron Whalen

Keep Your Wits, Keep Your Will, Keep Your Worth

  • Origin Clockwerk
  • Class Paladin
  • Kit Investigator
  • Culture The Five Points
  • Faction Internal Affairs
  • Ethos Arbitrator
1

Mighty +3

+3

Deft +4

+4

Smart +3

+3

Hit Points

4 / 4

Armor Points

8 / 8

Magic Points

3 / 7

Fate Points

3 / 3

Abilities

Natural Armor

Talent

Icon

Your natural armor soaks 2 points from any single source of damage. If the damage dealt from a single source would be reduced to 0, you take no damage (any subsequent source that would be reduced to 0 deals 1 instead, and then 0 on the next subsequent source, alternating in this way with each subsequent source). Whenever you rest to recover HP or wounds, you require supply equal to 1 gp per HP or wound to repair yourself.

Sacred Touch

Technique

Icon

Choose a maleficence. Your maleficence may only be used as follows: as a bonus action, you may apply the peril of your maleficence to an attack with your weapon and its damage for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Investigator

kit

Icon

Your perceptive eye is attuned to rooting out the truth. As long as you have MP, you gain advantage on all checks that involve perceiving illusions, lies, or mundane deceptions like disguises. For 3 MP, you may create a lead tag for the duration of your investigation. You may invoke a lead tag to reveal a clue or create narrative advantage in the context of your investigation.

Equipment

Weapons

Weapon Icon
4

Hand Crossbow +6

Missile

Precise
Weapon Icon
5

Estoc (Tuck Sword) +3

Edged

Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

Icon
+3

Cetratus +3

Tower

3
Knockdown
  • Defense +7
  • Initiative +0
  • Soak 2

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 1 / 1

Languages

Supply

Magic

Maleficence

Maleficence Icon

Lightning

+3 Smart

Conducts through metal and water.

You may divide the damage caused by your maleficence among any number of targets in a melee space. When used in conjunction with another peril, the peril of this maleficence is applied to all targets in a melee space. Finally, if this maleficence would deal zero damage, the victim is stunned until after their next action.

Spells

Magic is not your forte.

Maleficence

Maleficence Icon

Lightning

+3 Smart

Conducts through metal and water.

You may divide the damage caused by your maleficence among any number of targets in a melee space. When used in conjunction with another peril, the peril of this maleficence is applied to all targets in a melee space. Finally, if this maleficence would deal zero damage, the victim is stunned until after their next action.

Stances

Focus

Focus Icon

Code of Honor

Social

Your strict code of honor makes you especially trustworthy at the negotiating table. Any check you make involving diplomacy or persuasion has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional).

Known Stances

  • Stance Icon

    Code of Honor

    Passive

    Your strict code of honor makes you especially trustworthy at the negotiating table. Any check you make involving diplomacy or persuasion has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional).

Focus

Focus Icon

Code of Honor

Social

Your strict code of honor makes you especially trustworthy at the negotiating table. Any check you make involving diplomacy or persuasion has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional).

Inventory (7/13)
70

Item Icon
Cetratus
Shield
Item Icon
Estoc (Tuck Sword)
Weapon
Item Icon
Flintlock Pistol
Weapon
3
Item Icon
Hand Crossbow
Weapon
Item Icon
Leather
Armor
Item Icon
List of Shakedown Ta
Cheap
0
Item Icon
Switchblade
Weapon
3
Item Icon
flare
Consumable
1

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Hand Crossbow
Attr
+4
Skill
+2 Missile
DMG
4
Tactics
Precise
Icon
Switchblade
Attr
+4
Skill
DMG
3
Tactics
Icon
Estoc (Tuck Sword)
Attr
+3
Skill
DMG
5
Tactics
Icon
Flintlock Pistol
Attr
+3
Skill
DMG
d6
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
Mighty
3
MP

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Cetratus (Tower)
Defense
+3
MP
+3
Mighty
3
Tactics
Knockdown

Supply

Session Zero Icon

Soup Kitchen Survey

Tag

Lead tag created with Zoryana, e2. We found clerk/ Charity accountant for the soup

Session Zero Icon

The Target

Tag

My livelihood was ruined; I was something before this - former IA agent

Session Zero Icon

Something Beautiful/Priceless

Thing

undefined

Session Zero Icon

City Hall Annex

Place

I have low-level political ties

Session Zero Icon

A student/Mentee

Person

Clara Price

Session Zero Icon

Emotional Tension

Bond

With Jamie. He envies my relationship with his sister, I think he's a fuck up

Session Zero Icon

Covered For

Bond

Zoryana saved my ass (unknowingly?) when I was undercover. This negatively affected her and I feel a bit guilty for it.

Notes

Quest Log

Ruffians try to get DiGiorno. I intervene

Zoryana is sent to from the railyard to mercy row to assess fate of children

Florence discovers the source of contamination: tinned meat

Jamie is summoned by his sister.

Ep 2

We meet at Clara's. Examine the tin cans. Both some rations. I think that it's all a ruse (regarding Night warden's involvement)

We had t the mercy ward. They've got a new fridge unit. There seems to be different drivers delivering things. The one seems to be talking to a gal named Christine; his name is Gerald Wymand from the Rail Yard at Founday Ward. He signed the goods in and personally delivered something?

Archetype

None Selected

Experience

  • 2
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  • 3
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  • 4
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  • 6
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  • 8
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  • 9
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  • 10
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