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1

Julian Clarity

My bishop would be ashamed of what I’ve become. Fortunately, he’s dead.

  • Origin Humans
  • Class Cleric
  • Kit Empath
  • Culture Arcanese
  • Faction Tregator
  • Ethos Arbitrator
1

Mighty +2

+2

Deft +6

+6

Smart +3

+3

Hit Points

3 / 3

Armor Points

6 / 6

Magic Points

7 / 9

Fate Points

1 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Exorcise

Technique

Icon

You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents (per the spell Dispel Magic). To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell.

Empath

kit

Icon

Your natural aptitude for reading the emotions of others makes you a master of persuasion. You may make an opposed Deft check to shift your targets' mood a degree in your favor: for 1 MP, you affect a single target; for 2 MP, all targets in a melee space; for 3 MP, all targets in an encounter space. A violent drunk becomes grumpy; a suicidal one, blue. As long as you have MP, you are immune to any effect, magical or mundane, that would alter your emotional state or reveal your true intentions.

Equipment

Weapons

Weapon Icon
3

Sickle +6

Light

Weapon Icon
4

Longbow +6

Missile

Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

Armor

Icon

Jack of Plate

Piecemeal

6
2

Shield

You have no shield equipped.

  • Defense +6
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Chaos

+3 Smart

Creates disorder and maximizes randomness.

Roll a d12 twice on the maleficence table to determine which two maleficences (excluding Chaos) you may choose from. The maleficence you choose deals zero damage and applies its peril and secondary effects to the target. (You may use a d6 if you wish, by dividing the lists in half excluding Chaos, and rolling on each list separately.)

Spells

  • Spell Icon

    Supplication

    Divination +6

    You beseech a magical patron who is favorable to you for supernatural aid. For 1 MP, the patron will answer a single question truthfully. For 2 MP, the patron will bestow upon you a vision related to your inquiry, which may require further interpretation on your part to understand. For 3 MP, the patron will provide specific insight in answer to your inquiry, such as the exact location of what you seek or the true name of your enemy.

  • Spell Icon

    Thought Shield

    Abjuration +3

    You close your mind or your target's mind to outside influence, preventing spells or other perils that influence the mind from having effect. This includes charm-like effects, madness-inducing spells, as well as any form of psychic contact that affects thought (such as telepathy or ESP, but not all psionic spells in general). You must concentrate on closing your mind for the duration of the spell (or concentrate on protecting your targets, if they are the subject), or else the minds you seek to protect become vulnerable to psychic contact.

  • Spell Icon

    True Sight

    Divination +6

    With magical insight, you or your target enhance your vision to see through illusions and other non-magical falsehoods in the spell's area of effect. For 1 MP, that which is hidden is revealed. For 2 MP, you see through disguises. For 3 MP, lies sound false to you and written untruths glow magically.

Maleficence

Maleficence Icon

Chaos

+3 Smart

Creates disorder and maximizes randomness.

Roll a d12 twice on the maleficence table to determine which two maleficences (excluding Chaos) you may choose from. The maleficence you choose deals zero damage and applies its peril and secondary effects to the target. (You may use a d6 if you wish, by dividing the lists in half excluding Chaos, and rolling on each list separately.)

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (1/12)
147

Item Icon
Amulet of the Abstainer
Treasure
1
Item Icon
Jack of Plate
Armor
Item Icon
Longbow
Weapon
Item Icon
Sickle
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Sickle
Attr
+6
Skill
DMG
3
Tactics
Icon
Longbow
Attr
+6
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Jack of Plate
AP
+6
Soak
Mighty
2
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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