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5

Gorgo the Dim

Chaire, malakas!

  • Origin Nim
  • Class Daredevil
  • Kit Marksman
  • Culture Telrainian
  • Faction Akasha
  • Ethos Radical
5

Mighty +5

+5

Deft +6

+6

Smart +1

+1

Hit Points

6 / 6

Armor Points

7 / 10

Magic Points

6 / 11

Fate Points

2 / 4

Abilities

Machine Affinity

Talent

Icon

You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). When you switch stances, it does not cost you MP. You also start with 4 fate points instead of 3; the maximum amount of fate points you can accrue is 4.

Marksman

kit

Icon

Your expert training as a sharpshooter makes you a deadly opponent at long range. For 2 MP, you may make a ranged attack as a bonus action in the round at disadvantage. Your ranged attacks have double their normal range and your targets do not benefit from cover when you attack them. Ranged weapons deal an additional +1 damage.

Equipment

Weapons

Weapon Icon
4+1

Stonebiter +8

Missile

Precise
Two-Handed
Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

Armor

Icon
+2

Ring Mail

Heavy

10
1
5

Shield

You have no shield equipped.

  • Defense +8
  • Initiative +0
  • Soak 1

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 5 / 5
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Weapon Mastery

Combat

You have become a master of arms, precise and tireless in combat. If a second attack roll in the round would have disadvantage, make the attack roll without disadvantage. (This stance only negates disadvantage conferred by kits, techniques, or other similar abilities that originate in you.)

Known Stances

  • Stance Icon

    Free Running

    Passive

    For you, gravity is a suggestion, not a law: you fear no freefall. As a reaction, you may negate 1d6 points of falling damage for every 1 MP you spend; as an action, you may leap a distance equal to 1 melee space per MP you spend by parkouring, tumbling, or using gymnastics to springboard between nearby surfaces. (If you are an Acrobat, you may immediately move after you fall in lieu of negating falling damage.)

  • Stance Icon

    Punisher Stance

    Passive

    Your weapon thirsts for vengeance as if it has a mind of its own. Any time you fell a foe, you may make an additional attack as a bonus action against another foe within a melee space of you.

  • Stance Icon

    Second Wind

    Passive

    The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

  • Stance Icon

    Skill Versatility

    Passive

    Your unconventional approach to problem-solving makes you a clever outlier in your domain of expertise. When you learn this stance, choose a non-weapon, non-Arcana skill you are proficient in. You may substitute this skill's related attribute with one of your choosing when rolling checks involving this skill.

  • Stance Icon

    Weapon Mastery

    Passive

    You have become a master of arms, precise and tireless in combat. If a second attack roll in the round would have disadvantage, make the attack roll without disadvantage. (This stance only negates disadvantage conferred by kits, techniques, or other similar abilities that originate in you.)

Focus

Focus Icon

Weapon Mastery

Combat

You have become a master of arms, precise and tireless in combat. If a second attack roll in the round would have disadvantage, make the attack roll without disadvantage. (This stance only negates disadvantage conferred by kits, techniques, or other similar abilities that originate in you.)

Inventory (5/15)
40

Item Icon
Greek Vinaigrette
Consumable
0
Item Icon
Katar (Push Dagger)
Weapon
3
Item Icon
Magic Scroll
Treasure
1
Item Icon
Ring Mail
Armor
Item Icon
Stonebiter
Treasure
Item Icon
Torch
Consumable
1

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Stonebiter
Attr
+6
Skill
+2 Missile
DMG
4+1
Tactics
Two-HandedPrecise
Icon
Katar (Push Dagger)
Attr
+6
Skill
DMG
3
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Ring Mail
AP
+10
Soak
Mighty
5
MP
+2

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

Orb's Secret USED

Tag

Narrative Advantage - SUCK IT

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Mighty
  • 3
    Two-Handed (Missile)
  • 4
    +1 Mighty
  • 5
    +1 Skill
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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