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3

Tatiana

  • Origin Nim
  • Class Cleric
  • Kit Blue Mage
  • Culture Telrainian
  • Faction Almacantar
  • Ethos Judicator
3

Mighty +1

+1

Deft +5

+5

Smart +5

+5

Hit Points

2 / 2

Armor Points

4 / 4

Magic Points

13 / 13

Fate Points

3 / 3

Abilities

Machine Affinity

Talent

Icon

You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.

Exorcise

Technique

Icon

You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. In order to use this ability in combat, you must not have already acted in the round.

Blue Mage

kit

Icon

In the academy, your masters taught you that the best offense is a good defense. You may use your action to cast any spell you know as a reaction. For 2 MP, you may add +2 to a spell check when you resist, dispel, or counter a spell. Abjuration spells explode on a 5 or 6.

Equipment

Weapons

Weapon Icon
3

Deer Horn Knives (Moon Knives) +5

Light

Weapon Icon
4

Boomerang +5

Missile

Weapon Icon
M/2

Bare Fists or Feet +1

Hand-to-Hand

Armor

Icon

Reinforced Vestments

Padded

4
1

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Psychic

Thaumaturgy +7

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Spells

  • Spell Icon

    Circle of Binding

    Abjuration +7

    You shape your maleficence into a circle of power, imprisoning your targets within its boundaries. Victims within the circle cannot physically leave it, but they may make ranged attacks or cast spells that cross the boundary. You must concentrate on the working of the spell against your opponents for its duration, otherwise your targets may freely exit the circle.

  • Spell Icon

    Revive

    Curative +7

    You grab hold of a target's silver cord, anchoring their soul to the world of the living (the target must be on death's door). The target is immediately stabilized and heals 1 wound and 1 HP, while regaining consciousness. Any status effects caused by minor perils on the target are cured.

  • Spell Icon

    Word of Reckoning

    Necromancy +7

    You utter a magic word at your targets. If they can hear it, they are wracked with crippling pain for the duration of the spell. Such victims are stunned and cannot move. You must concentrate on working your spell or their pain ends.

  • Spell Icon

    Word of Warding

    Abjuration +7

    You utter a magic word at your targets. If they can hear it, they are unable to enter the area of effect, but they may make ranged attacks or cast spells that cross the boundary. You must concentrate on working your spell (by continuously speaking) or else your targets may enter the area of effect freely. Victims forced into the area of effect are wracked with pain (they are effectively stunned) and cannot move.

  • Spell Icon

    Zone of Silence

    Abjuration +7

    You create a zone of magical silence in the spell's area of effect. Sound is negated within its boundaries. (This also affects you.)

Maleficence

Maleficence Icon

Psychic

Thaumaturgy +7

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (3/11)
160

Item Icon
Boomerang
Weapon
Item Icon
Deer Horn Knives (Moon Knives)
Weapon
Item Icon
Reinforced Vestments
Armor
Item Icon
Throwing Dart
Weapon
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Deer Horn Knives (Moon Knives)
Attr
+5
Skill
DMG
3
Tactics
Icon
Boomerang
Attr
+5
Skill
DMG
4
Tactics
Icon
Throwing Dart
Attr
+5
Skill
DMG
3
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Vestments
AP
+4
Soak
Mighty
1
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Smart
  • 3
    +3 Magic Points
  • 4
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  • 5
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  • 6
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