Skip to Primary Menu Skip to About OSR+ Menu Skip to OSR+ Support Menu Skip to Main Content
5

🎲 Jin the Twitterpated

There's nowhere you can be that isn't where you're meant to be

  • Origin Changelings
  • Class Daredevil
  • Kit Tactician
  • Culture
  • Faction
  • Ethos Benefactor
5

Mighty +3

+3

Deft +6

+6

Smart +3

+3

Hit Points

2 / 4

Armor Points

0 / 8

Magic Points

1 / 9

Fate Points

0 / 4

Abilities

Shapeshift

Talent

Icon

You may change your physical appearance and body shape to another humanoid form at will. You can’t mimic the appearance of a specific person. You have disadvantage on Mighty.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.

Tactician

kit

Icon

You are as battle-tested as you are wise in the art of war. For 1 MP, you may confer an additional tactic from any skill you are proficient in onto an attack roll of your choice; for 2 MP, you may confer an additional tactic from any skill you are not proficient in onto an attack roll of your choice, or negate a tactic applied against you from your opponent's attack roll. Skill checks involving military strategy explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
4

Longbow +8

Missile

Bleeding
Precise
Swift
Weapon Icon
3

Kama (Sickle Axe) +6

Light

Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Bone

Light

8
3

Shield

Icon
+3

Cetratus +3

Tower

3
Knockdown
  • Defense +9
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 2
 Deed Die 0 / 3

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Second Wind

Trait

The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

Known Stances

  • Stance Icon

    Aura of Power

    Active

    Your unshakeable faith in the gods protects you against great peril. As a reaction, you may make an opposed check to cancel a single source of lethal damage (matching the attribute of the check that precipitated the damage), with advantage.

  • Stance Icon

    Barber Surgery

    Active

    You have medical expertise on the battlefield, whether through study or practice. As an action, any target you touch may recover 1d6 HP divided any way you wish among any number of targets, including yourself. Each target healed is cured of any minor perils. When you tend to your subject's injuries, you must concentrate on your work and take no other action. It takes 1 round per point of HP to recover in this way.

  • Stance Icon

    Hide in Shadows

    Passive

    Years of skulking in darkness have turned you into a master of shadows. When using this stance, you are effectively invisible if you are least three-quarters obscured by darkness. Most checks to detect you automatically fail, unless the observer knows you are hidden and is using a different sense to detect you, per the rules of invisibility. If the GM requires a check to remain hidden, you may re-roll it if you fail. You cannot maintain this stance while engaged in combat.

  • Stance Icon

    Second Wind

    Passive

    The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

  • Stance Icon

    Skill Versatility

    Passive

    Your unconventional approach to problem-solving makes you a clever outlier in your domain of expertise. When you learn this stance, choose a non-weapon, non-Arcana skill you are proficient in. You may substitute this skill's related attribute with one of your choosing when rolling checks involving this skill.

Focus

Focus Icon

Second Wind

Trait

The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

Inventory (13/13)
260

Item Icon
Antidote
Treasure
0
Item Icon
Artificer Oil
Treasure
0
Item Icon
Bone
Armor
—
Item Icon
Cetratus
Shield
—
Item Icon
Chitin
Armor
10
Item Icon
Kama (Sickle Axe)
Weapon
—
Item Icon
Longbow
Weapon
—
Item Icon
Zelda
Shield
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Longbow
Attr
+6
Skill
+2 Missile
DMG
4
Tactics
BleedingSwiftPrecise
Icon
Kama (Sickle Axe)
Attr
+6
Skill
—
DMG
3
Tactics
—

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Chitin
AP
+8
Soak
—
Mighty
3
MP
—
Armor Icon
Bone
AP
+8
Soak
—
Mighty
3
MP
—

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Cetratus (Tower)
Defense
+3
MP
+3
Mighty
3
Tactics
Knockdown
Inventory Icon
Zelda (Body)
Defense
+2
MP
+2
Mighty
2
Tactics
Defender

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Mighty
  • 3
    Swift (Missile)
  • 4
    +1 Deft
  • 5
    Bleeding (Missile)
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

Are you sure?