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10

Peter Paul the Merry

Huzzah!

  • Origin High People
  • Class Daredevil
  • Kit Maverick
  • Culture Muraian
  • Faction Yevna
  • Ethos Esurient
10

Mighty +5

+5

Deft +5

+5

Smart +5

+5

Defense

+5

Armor Points

Hit Points

5 / 6

Wounds

Initiative

+0

Mana Points

7 / 13

Fate Points

Story Points

0 / 10

Abilities

Arcane Affinity

Talent

Icon

You have advantage on Smart, but you have disadvantage on Mighty.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). When you switch stances, it does not cost you MP. You also start with 4 fate points instead of 3; the maximum amount of fate points you can accrue is 4.

Maverick

kit

Icon

You are a rebel with a cause, training against the grain to overcome the limitations of your origins. When making attribute checks that involve mundane physical skill, you may negate any disadvantage conferred by your origin. The GM gets the final say as to whether the check qualifies. You start with 1 extra weapon skill.

Equipment

Weapons

Weapon Icon
d6

Maleficent Steel +7

Firearms

Bleeding
First Strike
Piercing
Weapon Icon
M/2

Bare Fists or Feet +7

Hand-to-Hand

Knockout
Stun

Armor

Icon
+2

Splint Mail

Heavy

4
1
5

Shield

Icon
+3

War Door +3

Tower

6
Knockdown

Deeds

 Deed Die 2 / 3
 Deed Die 2 / 3
 Deed Die 3 / 4

Skills

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Familiar Terrain

Survival

You've always been more comfortable in the outlands than polite society. You are immune to the adverse weather conditions of untamed lands, and ignore the deleterious effects of difficult terrain. Even in the worst of circumstances, you can rest comfortably.

Known Stances

  • Stance Icon

    Expert Gastronomy

    Active

    You've developed a uncanny ability to analyze the sensory makeup of food and drink. When you sniff or taste a meal as an action, you can determine its exact composition, and whether it's been corrupted in some way. (The quantity you taste does not harm you.) For each round you concentrate on the flavor, you may determine one mechanical reality. In the case of a poison, examples of mechanical realities include the type of poison, the harm it inflicts, or its onset and duration.

  • Stance Icon

    Familiar Terrain

    Passive

    You've always been more comfortable in the outlands than polite society. You are immune to the adverse weather conditions of untamed lands, and ignore the deleterious effects of difficult terrain. Even in the worst of circumstances, you can rest comfortably.

  • Stance Icon

    Leadership Stance

    Passive

    In the party, you take on the role of the steadfast leader, always putting the safety of your allies first. When you lead group action, you are not penalized for shouldering the burden of multiple piggybacking allies. Alternatively, if you are leading the action in a scene check, you may reroll the dice in any one of the acts, once per session.

  • Stance Icon

    Life Drain Resistance

    Passive

    You steel your soul against otherworldly peril, whether by the grace of your patron or sheer force of will. If you are subject to a source of attribute damage, you may make an opposed check as a reaction (matching the attribute of the check that precipitated the damage) to a cancel the damage, with advantage. In lieu of protecting yourself, you may confer the benefits of this stance to a target by touch.

  • Stance Icon

    One-Man Army

    Active

    Whether by mighty cleave, deft riposte, or smart sharpshooting, you enter the battlefield as a one-man army. When you successfully attack an opponent, you may inflict the frightened status on any number of victims allied with your opponent within a melee space of you. They are entitled to a contested Mighty check vs. your attack to retain their composure.

  • Stance Icon

    Polymath

    Passive

    Your wide-ranging interests are as comprehensive as they are exhaustive; some would call this genius, but you call it simple curiosity. When making a check involving a Domain Knowledge skill, you may substitute the specialty for a related field for 1 MP (with the GM's approval); a polymath proficient in Domain Knowledge (Demonology) could be proficient in Domain Knowledge (Witchcraft), as an example.

  • Stance Icon

    Punisher Stance

    Passive

    Your weapon thirsts for vengeance as if it has a mind of its own. When you fell a foe, you may retain a token of theirs that embodies their misdeeds as a vengeance tag. You may invoke this tag to create narrative advantage that intimidates or impresses those who recognize its significance.

  • Stance Icon

    Renown

    Active

    Your reputation precedes you. You may create GM advantage in your first interaction with a friendly humanoid or intelligent monster.

  • Stance Icon

    Second Wind

    Passive

    The thrill of the fight only emboldens you, and each success fills you with renewed vigor. Whenever you explode a die by rolling natural 6 on a d6, you recover 2 MP.

  • Stance Icon

    Shield Stance

    Passive

    For you, the shield is a natural extension of your body and a weapon in its own right. When a creature or object enters your personal space with force, you may stop its movement by bracing your shield. If it is larger than you, make a Mighty check; otherwise, you stop it automatically. Similarly, when you plant your shield to hold your ground, you cannot be forcibly moved by any mundane force smaller than a siege weapon. You and one other person directly behind you have complete cover originating from the direction you face. You cannot move while using this stance.

Focus

Focus Icon

Familiar Terrain

Survival

You've always been more comfortable in the outlands than polite society. You are immune to the adverse weather conditions of untamed lands, and ignore the deleterious effects of difficult terrain. Even in the worst of circumstances, you can rest comfortably.

Inventory (4/15)
0

Item Icon
"Blood" Wine
Consumable
1
Item Icon
Bloodsaber
Treasure
3
Item Icon
Maleficent Steel
Treasure
Item Icon
Spices
Consumable
0
Item Icon
Splint Mail
Armor
Item Icon
War Door
Shield

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Maleficent Steel
Attr
+5
Skill
+2 Firearms
DMG
d6
Tactics
First StrikeBleedingPiercing
Icon
Bloodsaber
Attr
+5
Skill
DMG
5
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Splint Mail
AP
+4
Soak
Mighty
5
MP
+2

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
War Door (Tower)
Defense
+3
MP
+3
Mighty
6
Tactics
Knockdown

Supply

Session Zero Icon

Not Quite Right - USED

Thing

Negative story tag garnered from Peter's indulgence

Session Zero Icon

I'm That Guy

Tag

Global Tag to be used on Demorious V. Short term existence. Open to the party

Session Zero Icon

Una's - Political Ambitions

Tag

Global Tag

Session Zero Icon

PPtM's - Plan B - USED

Tag

Global Story Tag

Session Zero Icon

Jerry's - Biggest Fan

Tag

Session Zero Icon

CS's - Wake Up, Aholes - USED

Tag

Notes

Quest Log

*see Larkspur*

Archetype

None Selected

Experience

  • 2
    +1 Deft
  • 3
    +3 Mana Points
  • 4
    +1 Deft
  • 5
    +1 Skill
  • 6
    +1 Deft
  • 7
    Survival
  • 8
    +1 Deft
  • 9
    First Strike (Firearms)
  • 10
    +1 Mighty

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