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5

Princess Kiye'ia

By Kelses
  • Origin Nim
  • Class Mage
  • Kit Wild Mage
  • Culture
  • Faction
  • Ethos Benefactor
5

Mighty +3

+3

Deft +4

+4

Smart +5

+5
Mighty
Mighty

Hit Points

6 / 6

Armor Points

0 / 6

Magic Points

7 / 13

Fate Points

3 / 3

Abilities

Machine Affinity

Talent

Icon

You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.

Arcane Adept

Technique

Icon

You may cast the spells Dispel Magic and Counterspell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Wild Mage

kit

Icon

You have learned that this is not The Way. Your resistance to the teachings passed down to you by those in charge allow you to overcome your people's shortcomings. When making attribute checks that involve magical skill, you may negate any disadvantage conferred by your origin. The GM gets the final say as to whether the check qualifies. You start with 3 extra MP.

Equipment

Weapons

Weapon Icon
4

Boomerang +6

Missile

Bleeding
Precise
Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Lamellar Cuirass

Piecemeal

6
2

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Force

Sorcery +7

Crushes fragile objects.

The victim is stunned until after their next action.

Spells

  • Spell Icon

    Breath Weapon

    Elemental +7

    You breathe your maleficence into the area of effect. Everyone within the area of effect is subject to its peril (except you), but your maleficence deals zero damage.

  • Spell Icon

    Command

    Charm +7

    You command a single target to perform a single action, as if they were charmed by you. No form of magic can be used to command the target to perform suicidal actions or actions that would knowingly endanger them, including alterations to this spell. A victim so charmed attempts to carry out the action for as long as the spell's duration, or until it is accomplished or made impossible.

  • Spell Icon

    Dimension Door

    Dimension +7

    You create a pair of spacetime portals that serve as doorways to each other. The portals can be any size, up to that of a personal space. You may place either portal anywhere in the area of effect. (If they are placed too close together or subject to destructive force, the portals immediately blink out of existence.)

  • Spell Icon

    Fear

    Illusion +7

    Your maleficence manifests as an illusion that induces fear and panic in your targets. Each round the spell is in effect, your targets must make a spell check or else become frightened and flee from you in terror. While frightened of you, you receive advantage in all actions against them. If they are unable to flee, they may be compelled to speak the truth or do your bidding. You must concentrate on the working of the spell, or else your targets will no longer fear you.

  • Spell Icon

    Grease

    Alchemy +7

    Your magic coats the area of effect with a powerful grease that makes all who pass through it fumble, unable to stand. Victims must make a Deft check vs your spell check in any round they are subject to the grease, or else they lose their action in the round as they fumble on the ground. The grease is highly flammable.

  • Spell Icon

    Mirror Image

    Illusion +7

    Through the working of this spell, you conjure a number of illusory duplicates of yourself equal to the MP you spend. These insubstantial clones imitate your actions, making it difficult for opponents to determine which among them is the real you. When you are targeted by an attack or spell, there is a 1 in X chance of actually targeting you, where X is the number of duplicates you generate. If a duplicate is touched or otherwise physically or magically interacted with, it blinks out of existence.

  • Spell Icon

    Time Stop

    Time +7

    You step out of the flow of time for the duration of the spell. For you, everything in the area of effect is frozen in time. Anything and anyone you interact with enters your time stream for the duration of the spell. (An attack against an opponent is immediately canceled, but they enter your timestream the moment of the interaction.) From the perspective of those outside the area of effect, it appears you have acted faster than can be perceived.

  • Spell Icon

    Tipple

    Force +7

    You telekinetically move a volume of liquid equal to the area of effect to the lips of your target within the area of effect for the duration of the spell. If the target is unwilling to drink, they are entitled to a spell check, and if they fail, they are considered entangled as the flow of liquid drowns them for the duration of the spell. (A victim who is drowning for more rounds than they have Mighty is automatically placed on death’s door.) If you subject a victim to forced imbibing in this way, you must concentrate on the spell or else the spell ends.

Maleficence

Maleficence Icon

Force

Sorcery +7

Crushes fragile objects.

The victim is stunned until after their next action.

Stances

Focus

Focus Icon

Astral Awareness

Trait

The powers of your lineage awaken within you as you adventure farther into your quest. You have advantage when searching for secret doors or passages.

Known Stances

  • Stance Icon

    Artistic Talent

    Active

    You've turned your artistic talent into a lucrative trade. You may spend a consumable supply to create a luxury artwork (which may also be represented as a temporary service, such as a performance); consult with the GM regarding the length of time it takes to create the artwork. The artwork's value is that of a luxury item.

  • Stance Icon

    Astral Awareness

    Passive

    The powers of your lineage awaken within you as you adventure farther into your quest. You have advantage when searching for secret doors or passages.

  • Stance Icon

    Crowd Control

    Active

    Lesser foes perish when they hesitate in your awesome presence on the battlefield. If the damage caused by your weapon would kill a minion on a successful attack roll, you may spread the leftover damage to any other minions adjacent to your personal space as a reaction.

  • Stance Icon

    Furtive Spell

    Active

    You've sharpened your spellcraft as a thief hones her dagger for the dark. As an action, you may cast a single spell you know surreptitiously. The casting of this spell does not compromise your stealth status, and it is not apparent to the untrained eye.

Focus

Focus Icon

Astral Awareness

Trait

The powers of your lineage awaken within you as you adventure farther into your quest. You have advantage when searching for secret doors or passages.

Inventory (0/13)
205

Item Icon
Amulet of Soul Preservation
Treasure
Item Icon
Boomerang
Weapon
Item Icon
Lamellar Cuirass
Armor
Item Icon
Pixie Dust
Treasure
Item Icon
Ring of the Elements
Treasure

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Boomerang
Attr
+4
Skill
+2 Missile
DMG
4
Tactics
BleedingPrecise

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Lamellar Cuirass
AP
+6
Soak
Mighty
2
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Mighty
  • 3
    Bleeding (Missile)
  • 4
    +1 Deft
  • 5
    +2 Hit Points
  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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