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1

Yenni 🍺⭐

Oh! Is there cake?!

By kelses
  • Origin Daemon
  • Class Cleric
  • Kit Monk
  • Culture Muraian
  • Faction Yevna
  • Ethos Benefactor
1

Mighty +2

+2

Deft +5

+5

Smart +3

+3

Hit Points

3 / 3

Armor Points

4 / 4

Magic Points

8 / 8

Fate Points

3 / 3

Abilities

Sorcerous Touch

Talent

Icon

You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.

Exorcise

Technique

Icon

You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. In order to use this ability in combat, you must not have already acted in the round.

Monk

kit

Icon

Once you were the student; now you are the master. You may make unarmed attacks against any number of targets in an encounter space, dividing your damage as you wish among those you hit. If you roll a natural 5 or a 6 when making an attack, you are entitled to an unarmed attack roll as a bonus action on your turn. Each time you make an attack in this way, you may move adjacent to your opponent, independent of how far you can move in the round. Furthermore, you are not subject to attacks of opportunity when you use this ability. As long as you have MP, you are immune to mundane disease and poison.

Equipment

Weapons

Weapon Icon
5

Spear +4

Reach

First Strike
Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

Armor

Icon

Buff Coat

Padded

4
1

Shield

You have no shield equipped.

  • Defense +7
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Force

Crushes fragile objects.

The victim is stunned until after their next action. (They may only act to defend themselves.)

Spells

  • Spell Icon

    Call the Wild

    Conjuration +5

    You summon to your command a group of animals of your choosing. The number of animals is equal to 1 per MP spent. The type of animals that can be called upon depends on where the spell is cast (an urban setting might summon stray dogs, whereas a woodland setting might summon wild boars). Unless the GM deems otherwise, the animals have 1 HP, 3 in all attributes, and are fearless for the duration of the spell.

  • Spell Icon

    Circle of Protection

    Abjuration +5

    You bend your maleficence into a protective circle of magic. All those hostile to you or your target must make an opposed spell check to physically enter the circle; its benefits extend to all who remain within its boundaries. The circle does not protect you from ranged attacks or other magic cast from outside it. You must concentrate on working the circle against your opponents for the spell's duration, or else they may pass inside unhindered.

  • Spell Icon

    Word of Reckoning

    Necromancy +5

    You utter a magic word at your targets. If they can hear it, they are wracked with crippling pain for the duration of the spell. Such victims are stunned and cannot move. You must concentrate on working your spell or their pain ends.

Maleficence

Maleficence Icon

Force

Crushes fragile objects.

The victim is stunned until after their next action. (They may only act to defend themselves.)

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/12)
200

Item Icon
Buff Coat
Armor
Item Icon
Spear
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Spear
Attr
+2
Skill
+2 Reach
DMG
5
Tactics
First Strike

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Buff Coat
AP
+4
Soak
Mighty
1
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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