Pierre
The mind is an easy thing to break. And the PRISM company broke many minds. I just "borrowed" their tools.
- Origin Humans
- Class Cleric
- Kit Alienist
- Culture
- Faction
- Ethos Radical
Mighty +2
Deft +5
Smart +4
Defense
Armor Points
Wounds
Initiative
Fate Points
Abilities
Equipment
Magic
Stances
Inventory (0/12) 180
Choose an Armor
Choose a Weapon
Precise
Called shots with this weapon are not made with disadvantage, but you suffer a -2 penalty on your priority in the initiative when you make such an attack.