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5

Prof. Luc Calvelo

By kelses
  • Origin High People
  • Class Mage
  • Kit Warlock
  • Culture Muraian
  • Faction Yevna
  • Ethos Benefactor
5

Mighty +1

+1

Deft +4

+4

Smart +6

+6

Hit Points

4 / 4

Armor Points

4 / 4

Magic Points

15 / 15

Fate Points

3 / 3

Abilities

Arcane Affinity

Talent

Icon

You have advantage on Smart, but you have disadvantage on Mighty.

Arcane Adept

Technique

Icon

As a reaction, you may make a spell check using Smart to dispel the magic of your enemies (per the spell Dispel Magic) if you have not already acted in the round. Additionally, you may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Warlock

kit

Icon

Your pact with a dark patron has enhanced your maleficence with eldritch power. You roll damage caused by your maleficence with advantage. For 2 MP, apply a weapon tactic of your choosing to your maleficence attack.

Equipment

Weapons

Weapon Icon
3

Rapier +6

Light

Disarm
Weapon Icon
M/2

Bare Fists or Feet +1

Hand-to-Hand

Armor

Icon

Reinforced Vestments

Padded

4
1

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Divine

Sorcery +8

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Spells

  • Spell Icon

    Command

    Charm +8

    You command a single target to perform a single action. No form of magic can be used to command the target to perform suicidal actions or actions that would knowingly endanger them, including alterations to this spell.

  • Spell Icon

    Control (Gravity)

    Dimension +1

    You can manipulate gravity fields in the area of effect, causing everything within to have far greater or lesser density or mass. (You do not actually change their density or mass, but gravity behaves as if you had.) If gravity manipulated in this way is used to cause harm to a target, apply the peril of the force maleficence.

  • Spell Icon

    Dimension Door

    Dimension +8

    You create a pair of spacetime portals that serve as doorways to each other. The portals can be any size, up to that of a personal space. You may place either portal anywhere in the area of effect. (If they are placed too close together or subject to destructive force, the portals immediately blink out of existence.)

  • Spell Icon

    Elemental Form

    Elemental +4

    You shape your maleficence into a cloak that surrounds you or your target in magical energy. Choose a type: cold, fire, sound, lightning, force, or light/shadow. For the duration of the spell, magical sources of harm from the chosen element are reduced by 50%, rounded down in your favor. You may cast this spell multiple times to improve the protection (down to 1 point of damage) and choose different elements each time. If you are attacked (whether successfully or not), your maleficence inflicts a peril matching the element chosen.

  • Spell Icon

    Inertial Barrier

    Force +1

    Your force of will creates around you an inertial field that saps kinetic energy in the area of effect, reducing all melee attacks by 1 damage, and all missile attack by 3 damage (prior to accounting for your soak). This spell has no effect against energy-based attacks and you cannot move while also benefiting from the effects of the inertial field. You may cast this spell as a reaction once during the round, in addition to any other action you take.

  • Spell Icon

    Magic Shield

    Abjuration +8

    You shape your maleficence into a protective shield. In any given round, you may shield yourself or any single target you choose, conferring a defense bonus equal to the MP expended to cast the spell, up to +3. The shield may also be used to absorb a point of damage for each point of defense it grants against a single target, but is dispelled when the MP invested into it is depleted in this way. This spell can be cast as a reaction if you have not already acted in the round.

  • Spell Icon

    Turtle Soup

    Alchemy +8

    You create a bowl of nourishing soup at a temperature of your choosing, no greater than scalding (such that it would cause no mechanical harm) and no lower than above freezing. The volume of the soup is equal to the area of effect. The soup persists after the spell ends.

  • Spell Icon

    Zone of Truth

    Abjuration +4

    Your magic expunges lies in the area of effect. Although they are not forced to tell the truth, anyone within the area of effect is unable to tell a lie.

Maleficence

Maleficence Icon

Divine

Sorcery +8

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/11)
220

Item Icon
Rapier
Weapon
Item Icon
Reinforced Vestments
Armor

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Rapier
Attr
+4
Skill
+2 Light
DMG
3
Tactics
Disarm

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Vestments
AP
+4
Soak
Mighty
1
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Skill
  • 3
    +1 Deft
  • 4
    +2 Hit Points
  • 5
    +3 Magic Points
  • 6
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  • 7
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  • 8
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  • 10
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