Inspector Malmora
- Origin High People
- Class Cleric
- Kit Investigator
- Culture Other
- Faction Atheist
- Ethos Judicator
Mighty +0
Deft +6
Smart +4
Hit Points
Armor Points
Magic Points
Fate Points
Abilities
Equipment
Magic
Stances
Inventory (0/10) 215
Choose an Armor
Choose a Weapon
Disarm
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.