Can you show me the world?
- Origin Humans
- Class Cleric
- Kit Sorcerer
- Culture Syenese
- Faction Cult of Akasha
- Ethos Benefactor
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. In order to use this ability in combat, you must not have already acted in the round.
The source of your magic is weird, dangerous, or untamed... and anything but academic. Choose a second maleficence different than your first. You may make an additional maleficence attack in the round with either of your maleficences, at disadvantage. Elemental spell checks explode on a 5 or a 6.
Bare Fists or Feet +2
This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.
The victim is stunned until after their next action. (They may only act to defend themselves.)
You heal 1 HP per MP spent, split among as many targets in the area of effect as desired. Any status effects caused by minor perils on the target(s) are cured. This spell does not heal wounds or targets on death's door. (If an Undead creature is affected by this spell, they are entitled to a spell check and receive 1 HP damage per MP spent, bypassing soak.)
Speak with Dead
This spell requires the presence of a corpse. You temporarily return the corpse's spirit to its body, making it possible to communicate with the spirit. While the spirit is compelled to communicate with you, said spirit might not be happy to have been returned to its body, and can divulge only what knowledge it had up until its death.
With this orison you or your target is accompanied by a friendly spirit the next time you attempt to rest (though sleep, study, or meditation). Choose one: The spirit accelerates your natural healing process such that you recover in half as much time as you would normally; or you recover twice as many HP or wounds as you would in a single recovery period.
Choose an Armor
Choose a Weapon
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.
Practicing unauthorized rituals by the cult; summoned Silvertalon by accident; and may be hunted by the cult I belong to for the rituals performed.
Madga has information that you have been performing these rituals that the Cult would either deem too dangerous or forbidden. One night she got you intoxicated and you spilled this information to Magda. She hang this over your hand because she wants knowledge or access to something.
An dagger of an ancient culture with inscriptions. While examining it; you discovered rituals of power tied to this blade.
An Obelisk within an ancient ruins that has been half burried by the sands.
You have been working with a faction working in opposition to the Retainers who refer to themselves as "The Taskmasters".
You fell in love with a young man who is a member of the Taskmasters. Your love for him is forbidden by the cults culture; but you will not let them deny him from you, so you keep it secret.