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10

Lord Paimon

Long have we wished to bring you into Avestar’s light. Long have we sought to find the last cleric of Abraxis.

  • Origin Humans
  • Class Paladin
  • Kit Tower Knight
  • Culture Arcadian
  • Faction Avestar
  • Ethos Mastermind
10

Mighty +8

+8

Deft +4

+4

Smart +3

+3

Hit Points

9 / 9

Armor Points

15 / 15

Magic Points

12 / 12

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Sacred Touch

Technique

Icon

Choose a maleficence. As a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Tower Knight

kit

Icon

You have trained as a vanguard in the battlefront. Any armor you wear grants you an additional 5 AP. On any turn in the round, you may parry an attack against anyone within a personal space, using your shield. As long as you have AP, you may choose to receive the damage instead of your target if you fail to parry the attack.

Equipment

Weapons

Weapon Icon
5

Ahlspiess (Awl Pike) +10

Reach

Bleeding
First Strike
Weapon Icon
M/2

Bare Fists or Feet +8

Hand-to-Hand

Armor

Icon
+4

Baroque Panoply

Full Plate

10
3
7

Shield

Icon
+3

Coffin +3

Tower

3
Knockdown
  • Defense +7
  • Initiative +2
  • Soak 3

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Maleficence

Maleficence Icon

Necrotic

Kills plant life and small animals.

Choose a limb with exposed flesh. The victim cannot use that limb without making a contested spell check (victim uses Mighty) for the rest of the encounter, or until it is healed.

Spells

Magic is not your forte.

Maleficence

Maleficence Icon

Necrotic

Kills plant life and small animals.

Choose a limb with exposed flesh. The victim cannot use that limb without making a contested spell check (victim uses Mighty) for the rest of the encounter, or until it is healed.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/18)
250

Item Icon
Ahlspiess (Awl Pike)
Weapon
Item Icon
Baroque Panoply
Armor
Item Icon
Coffin
Shield

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Ahlspiess (Awl Pike)
Attr
+8
Skill
+2 Reach
DMG
5
Tactics
BleedingFirst Strike

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Baroque Panoply
AP
+10
Soak
Mighty
7
MP
+4

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Coffin (Tower)
Defense
+3
MP
+3
Mighty
3
Tactics
Knockdown

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Mighty
  • 3
    +1 Skill
  • 4
    +1 Deft
  • 5
    +1 Skill
  • 6
    +1 Mighty
  • 7
    +1 Skill
  • 8
    Bleeding (Reach)
  • 9
    +1 Deft
  • 10
    Athletics

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