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After the disaster struck, you sought refuge. You are a survivor, but the wreckage of the past haunts you. You seek to undo the damage done or put the past to rest.
Scrawny
You were born small-boned and physically weak.
Arcane Affinity
Talent
You have advantage on Smart, but you have disadvantage on Mighty.
Defy Danger
Technique
For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.
Herald
kit
The sound of your voice is a source of inspiration for all those who behold it. For 2 MP, you may confer a +2 to any non-damage roll, other than your own. This bonus does not apply if the roll is already at +2, and your targets must be able to hear you. You are immune to harm caused by sound, and you have the Sound maleficence.
Equipment
Weapons
M/2
Bare Fists or Feet +0
Hand-to-Hand
You have no weapons equipped.
Armor
You have no armor equipped.
Shield
You have no shield equipped.
Defense +4
Initiative +0
Soak0
Wounds
Skills
Deeds
0/0
0/0
0/0
Languages
Supply
Magic
Bonus Maleficence
Sound
Thaumaturgy +9
Shatters glass and deafens.
The victim is deafened until after their next action. Deaf victims receive disadvantage on defense checks.
Spells
Magic is not your forte.
Bonus Maleficence
Sound
Thaumaturgy +9
Shatters glass and deafens.
The victim is deafened until after their next action. Deaf victims receive disadvantage on defense checks.
Stances
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.