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5

Time Mage

High PersonChronomancerMage(Level 5)

The High People's Time Mages were hermits and academics who kept the most powerful vaults hidden from inspection by prying eyes.

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Basics

  • Type NPC
  • Morale Rational
  • Culture Muraian
  • Ethos Arbitrator

Combat

Energy Scepter +10

  • 0 (Defender, Fire) x1

Bare Fists or Feet +1

  • M/2

Chaos Maleficence +10

  • 1d6 (Chaos)

Attack Pattern

  • Spell || Maleficence

Defenses

  • Initiative +2
  • Armor Dimensional Robes

NPC Perks

  • Spell Icon

    Arcane Adept

    Technique

    As a reaction, you may make a spell check using Smart to dispel the magic of your enemies (per the spell Dispel Magic) if you have not already acted in the round. Additionally, you may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

  • Spell Icon

    Arcane Affinity

    Talent

    You have advantage on Smart, but you have disadvantage on Mighty.

  • Spell Icon

    Chronomancer

    Kit

    For you, time is just another force of nature to be manipulated by magic. You may act on any turn in the round. (You do not roll for initiative). Time spell checks explode on a 5 or a 6.

  • Spell Icon

    Flight

    Passive

    As a reaction, you may make a spell check using Smart to dispel the magic of your enemies if you have not already acted in the round. You may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Spells

  • Foresight +1

  • Haste & Slow +10

  • Overgrowth +3

  • Reverse Time +10

  • Stasis +1

  • Time Shift +10

  • Time Sieve +10

  • Time Stop +10

  • Timewarp +10

Stances

  • Arcane Analysis
  • Arcane Versatility
  • Astral Awareness
  • Aura of Power
  • Bonus Action

Inventory (0/11)
250

ORIGINS

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TEMPORAL VAULTS

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5

Skills

Deeds

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Languages

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