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3

Vix Moonfall

It'll all work out. It usually does

By Csills
  • Origin Changelings
  • Class Daredevil
  • Kit Skald
  • Culture
  • Faction
  • Ethos Benefactor
3

Mighty +3

+3

Deft +6

+6

Smart +2

+2

Hit Points

1 / 4

Armor Points

3 / 6

Magic Points

5 / 9

Fate Points

4 / 4

Abilities

Shapeshift

Talent

Icon

You may change your physical appearance and body shape to another humanoid form at will. You can’t mimic the appearance of a specific person. You have disadvantage on Mighty.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). When you switch stances, it does not cost you MP. You also start with 4 fate points instead of 3; the maximum amount of fate points you can accrue is 4.

Skald

kit

Icon

You are a collector of awe-inspiring epic tales and mythical secrets. You start with the skill Lore. You may expend a consumable supply to create an epic recitation (for example: "my father's courage" or "the banshee's song"). For 2 MP, you may recite your epic to all those in a melee space who can hear it. The GM chooses a relevant status or spell-like effect to confer upon the listeners; unwilling victims are entitled to a spell check to resist.

Equipment

Weapons

Weapon Icon
3

Throwing Dagger +8

Thrown

Piercing
Swift
Weapon Icon
M/2

Bare Fists or Feet +3

Hand-to-Hand

Armor

Icon

Stealth Jazerant

Piecemeal

6
2

Shield

You have no shield equipped.

  • Defense +6
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 1 / 1
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Icon

Defy Gravity

Trait

For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. You may take two non-combat, non-spellcasting bonus actions in the round, as long as they involve Deft. These actions must be causally related, and the success of the first action is required to attempt the second.

Known Stances

  • Stance Icon

    Bonus Attack

    Passive

    Whether by mighty cleave, deft riposte, or smart sharpshooting, you enter the battlefield as a one-man army. Whenever you successfully attack an opponent within your reach, you may make a single attack as a bonus action in the round against a different opponent within a personal space of your victim, at disadvantage.

  • Stance Icon

    Defy Gravity

    Passive

    For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. You may take two non-combat, non-spellcasting bonus actions in the round, as long as they involve Deft. These actions must be causally related, and the success of the first action is required to attempt the second.

  • Stance Icon

    Derring-Do

    Passive

    Jack be nimble and jack be quick—you don't care if your landing sticks. As a bonus action, you may take an additional movement on any turn in the round. In addition, you may convert any bonus actions or reactions at your disposal into additional movements in the round.

Focus

Focus Icon

Defy Gravity

Trait

For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. You may take two non-combat, non-spellcasting bonus actions in the round, as long as they involve Deft. These actions must be causally related, and the success of the first action is required to attempt the second.

Inventory (0/13)
244

Item Icon
Stealth Jazerant
Armor
Item Icon
Throwing Dagger
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Throwing Dagger
Attr
+6
Skill
+2 Thrown
DMG
3
Tactics
PiercingSwift

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Stealth Jazerant
AP
+6
Soak
Mighty
2
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Deft
  • 3
    Piercing (Thrown)
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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