Vix Moonfall
It'll all work out. It usually does
- Origin Changelings
- Class Daredevil
- Kit Skald
- Culture
- Faction
- Ethos Benefactor
Fantasy
A Quest of Queens
Can you restore balance to the World of Ruin?
Great White North
Find your fortune in the wintry outlands of Farlas.
Magic University
Face the fantastic at the Magic University in this YA adventure.
Steampunk
Fear the Light
Fight the frontier in this Weird West one-shot.
The Contract
Play a crew of bloodthirsty, elite assassins.
Ride the Lightning
Brave battle trains on the rail to Red Mountain.
Your art is central to who you are, an expression of your soul and competence. You desire to create that one great work that will be remembered for all time.
You can't resist the compulsion... It lingers in the dark corners of your mind.
Talent
You may change your physical appearance and body shape to another humanoid form at will. You can’t mimic the appearance of a specific person. You have disadvantage on Mighty.
Technique
For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). When you switch stances, it does not cost you MP. You also start with 4 fate points instead of 3; the maximum amount of fate points you can accrue is 4.
kit
You are a collector of awe-inspiring epic tales and mythical secrets. You start with the skill Lore. You may expend a consumable supply to create an epic recitation (for example: "my father's courage" or "the banshee's song"). For 2 MP, you may recite your epic to all those in a melee space who can hear it. The GM chooses a relevant status or spell-like effect to confer upon the listeners; unwilling victims are entitled to a spell check to resist.
Throwing Dagger +8
Thrown
Bare Fists or Feet +3
Hand-to-Hand
Stealth Jazerant
Piecemeal
You have no shield equipped.
Magic is not your forte.
Defy Gravity
Trait
For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. You may take two non-combat, non-spellcasting bonus actions in the round, as long as they involve Deft. These actions must be causally related, and the success of the first action is required to attempt the second.
Bonus Attack
Passive
Whether by mighty cleave, deft riposte, or smart sharpshooting, you enter the battlefield as a one-man army. Whenever you successfully attack an opponent within your reach, you may make a single attack as a bonus action in the round against a different opponent within a personal space of your victim, at disadvantage.
Defy Gravity
Passive
For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. You may take two non-combat, non-spellcasting bonus actions in the round, as long as they involve Deft. These actions must be causally related, and the success of the first action is required to attempt the second.
Derring-Do
Passive
Jack be nimble and jack be quick—you don't care if your landing sticks. As a bonus action, you may take an additional movement on any turn in the round. In addition, you may convert any bonus actions or reactions at your disposal into additional movements in the round.
Defy Gravity
Trait
For the graceful dancer, trained trapeze artist, or daring cat burglar, defying gravity is a routine. You may take two non-combat, non-spellcasting bonus actions in the round, as long as they involve Deft. These actions must be causally related, and the success of the first action is required to attempt the second.
You have no shields in your inventory.
This hero has not logged any notes.
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