The Green Knight
- Origin Daemon
- Class Ranger
- Kit Tower Knight
- Culture
- Faction
- Ethos Arbitrator
Mighty +4
Deft +4
Smart +2
Defense
Armor Points
Hit Points
Wounds
Initiative
Mana Points
Fate Points
Abilities
Equipment
Magic
Stances
Inventory (3/14) 20
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Precise
Called shots with this weapon are not made with disadvantage, but you suffer a -2 penalty on your priority in the initiative when you make such an attack.