Alizaar
When you plan something well, there's no need to rush.
- Origin High People
- Class Psychic
- Kit Wild Mage
- Culture Muraian
- Faction
- Ethos Radical
Mighty +5
Deft +5
Smart +4
Hit Points
Magic Points
Fate Points
Abilities
Equipment
Magic
Stances
Inventory
(1/15)
250
Choose an Armor
Choose a Weapon
Disarm
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.
First Strike
When the first opponent in a round enters your personal space, you may make a single attack available to you as a reaction against them. (This tactic does not grant you extra attacks.)
Two-Handed
You cannot wield a shield or any other weapon while wielding this weapon. When you add this tactic as a specialty, it deals an additional +1 damage.