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1

Fiona Vestiil

By Kelses
  • Origin Humans
  • Class Paladin
  • Kit Force Knight
  • Culture Idanian
  • Faction Pharkun
  • Ethos Guardian
1

Mighty +5

+5

Deft +3

+3

Smart +3

+3

Hit Points

6 / 6

Armor Points

10 / 10

Magic Points

8 / 8

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Sacred Touch

Technique

Icon

Choose a maleficence. As a bonus action, you may apply the peril of your maleficence to an attack with your weapon for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Force Knight

kit

Icon

You have honed your will into a source of physical power. You can exert 100 pounds of telekinetic force per MP spent against any object you touch. For 3 MP, you may charge a weapon of your choosing with the Force maleficence. Attacks made with that weapon become touch attacks that ignore soak conferred by armor; 1 MP invested into the weapon is discharged with each successful attack. Force spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
5

Glaive +7

Reach

First Strike
Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

Armor

Icon
+1

Scale Mail

Medium

10
4

Shield

Icon
+3

Cetratus +3

Tower

3
Knockdown
  • Defense +6
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Maleficence

Maleficence Icon

Divine

+3 Smart

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Bonus Maleficence

Maleficence Icon

Force

+3 Smart

Crushes fragile objects.

The victim is stunned until after their next action.

Spells

Magic is not your forte.

Maleficence

Maleficence Icon

Divine

+3 Smart

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Bonus Maleficence

Maleficence Icon

Force

+3 Smart

Crushes fragile objects.

The victim is stunned until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/15)
40

Item Icon
Cetratus
Shield
—
Item Icon
Glaive
Weapon
—
Item Icon
Scale Mail
Armor
—

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Glaive
Attr
+5
Skill
+2 Reach
DMG
5
Tactics
First Strike

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Scale Mail
AP
+10
Soak
—
Mighty
4
MP
+1

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Cetratus (Tower)
Defense
+3
MP
+3
Mighty
3
Tactics
Knockdown

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
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  • 3
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  • 4
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  • 5
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  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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