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1

Teek III

  • Origin Nim
  • Class Daredevil
  • Kit Swashbuckler
  • Culture
  • Faction
  • Ethos Radical
1

Mighty +4

+4

Deft +5

+5

Smart +1

+1

Hit Points

5 / 5

Armor Points

10 / 10

Magic Points

9 / 9

Fate Points

4 / 4

Abilities

Machine Affinity

Talent

Icon

You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attacks). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.

Swashbuckler

kit

Icon

A life of dangerous journeys has made you fast on your feet and quick with your hands. After successfully parrying an attack, you may make an attack at disadvantage as long as you have MP. You may spend 2 MP to take advantage on defense checks.

Equipment

Weapons

Weapon Icon
5

Estoc (Tuck Sword) +6

Edged

Defender
Weapon Icon
3

Katar (Push Dagger) +5

Small

Weapon Icon
M/2

Bare Fists or Feet +4

Hand-to-Hand

Armor

Icon
+1

Metal Lamellar

Medium

10
4

Shield

Icon
+1

Throwing +1

Buckler

1
Disarm
  • Defense +6
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/14)
85

Item Icon
Estoc (Tuck Sword)
Weapon
Item Icon
Katar (Push Dagger)
Weapon
Item Icon
Metal Lamellar
Armor
Item Icon
Throwing
Shield

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Estoc (Tuck Sword)
Attr
+4
Skill
+2 Edged
DMG
5
Tactics
Defender
Icon
Katar (Push Dagger)
Attr
+5
Skill
DMG
3
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Metal Lamellar
AP
+10
Soak
Mighty
4
MP
+1

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Throwing (Buckler)
Defense
+1
MP
+1
Mighty
1
Tactics
Disarm

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
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