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1

Barnabus Farraday Rothschild

  • Origin Humans
  • Class Daredevil
  • Kit Marksman
  • Culture
  • Faction
  • Ethos Megalomaniac
1

Mighty +2

+2

Deft +6

+6

Smart +3

+3

Hit Points

3 / 3

Armor Points

2 / 6

Magic Points

2 / 8

Fate Points

1 / 4

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attacks). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.

Marksman

kit

Icon

Your expert training as a sharpshooter makes you a deadly opponent at long range. For 2 MP, you may make one additional ranged attack in the round at disadvantage. Your ranged attacks have double their normal range and your targets do not benefit from cover when you attack them. Ranged weapons deal an additional +1 damage.

Equipment

Weapons

Weapon Icon
M/2

Brass Knuckles +2

Hand-to-Hand

Weapon Icon
3

Stiletto +6

Small

Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

Armor

Icon

Armored Coat

Piecemeal

6
2

Shield

You have no shield equipped.

  • Defense +8
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 0 / 0
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (2/12)
175

Item Icon
Antidote
Treasure
0
Item Icon
Armored Coat
Armor
Item Icon
Brass Knuckles
Weapon
Item Icon
Lodestone charge
Consumable
1
Item Icon
Lodestone charge
Consumable
1
Item Icon
Philter of Clairvoyance
Treasure
0
Item Icon
Stiletto
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Brass Knuckles
Attr
+2
Skill
DMG
M/2
Tactics
Icon
Stiletto
Attr
+6
Skill
DMG
3
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Armored Coat
AP
+6
Soak
Mighty
2
MP

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

On and on, reckless abandon

Thing

bit careless with the unlimited explodies

Notes

Quest Log

violet queen 

galloway archaeologist

dream meteoric stone from quarry

bar

tarth by himself

3 clockwerk

nym at bar

1 consumable

1 cheap – spelunking

100ft cable

codex “puzzlebox”showing another world without contamination

tendrils down deep chasm

“3 HOLDS”

lodestone

174

chime of interruption, ring of the astral veil, filter of clairvoyance, golden ring of resistance to divine energy, antidote, 

suit charges?

filter / antidote

lightning, sound, silence

lodestone shard

luxury item, consumable first aid

eye portal – dream

Far Prince

Princely Touch

You start with a magical deck of cards or a bag of dice: its contents are infinite. Choose three maleficences. You may spend 1 MP to charge a card or die with a maleficence of your choice, which discharges its peril and secondary effect upon contact with a target. Cards/dice flung in this way are considered Thrown weapons.

Experience

  • 2
    Choose Perk
  • 3
    Choose Perk
  • 4
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  • 5
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  • 6
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  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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