Puck
- Origin Nim
- Class Mage
- Kit Witch
- Culture
- Faction
- Ethos Benefactor
Mighty +0
Deft +4
Smart +5
Defense
Armor Points
Hit Points
Wounds
Initiative
Fate Points
Abilities
Equipment
Magic
Stances
Inventory (0/12) 190
Choose an Armor
Choose a Weapon
Disarm
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.