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1

Asha Lucadre

By Csills
  • Origin Humans
  • Class Cleric
  • Kit White Mage
  • Culture
  • Faction
  • Ethos Benefactor
1

Mighty +2

+2

Deft +5

+5

Smart +4

+4

Hit Points

3 / 3

Armor Points

6 / 6

Magic Points

0 / 9

Fate Points

2 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Exorcise

Technique

Icon

You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents (per the spell Dispel Magic). To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell.

White Mage

kit

Icon

Your loyalty to the faith makes you a resourceful healer. You may use your action to cast Curative spells as a reaction. For 1 MP, you may substitute a spell you know with any Curative spell of your choosing. You must spend a round praying to your divine patron prior to being able to cast it. You may cast the substituted spell until you rest, after which time your old spell replaces it. Curative spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
4

Crossbow +7

Missile

Precise
Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

Armor

Icon

Lamellar Cuirass

Piecemeal

6
2

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Divine

Thaumaturgy +6

Generates radiance and dispels negative energy.

This maleficence does an extra 2 damage to Undead, Eldritch, and Astral monsters opposed to your faith, and rolls involving your maleficence made against such monsters have advantage. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Spells

  • Spell Icon

    Circle of Protection

    Abjuration +7

    You bend your maleficence into a protective circle of magic. All those hostile to you or your target must make an opposed spell check to physically enter the circle; its benefits extend to all who remain within its boundaries. The circle does not protect you from ranged attacks or other magic cast from outside it. You must concentrate on working the circle against your opponents for the spell's duration, or else they may pass inside unhindered. A Circle of Protection's area of effect may not exceed a melee space.

  • Spell Icon

    Mystic Grace

    Enchantment +7

    You endow yourself or your targets with supernatural agility for the duration of the spell. Most death-defying checks involving Deft automatically succeed, such as scaling sheer surfaces, alighting ceilings, or leaping across great chasms effortlessly. If the GM requires a check, you may roll with advantage.

  • Spell Icon

    Zone of Entanglement

    Illusion +7

    You fill the area of effect with shadowy tendrils that seek to entangle your opponents. You may spend 1 MP to entangle any target that enters the area of effect for the duration of the spell. Those entangled are subject to the peril of your maleficence.

Maleficence

Maleficence Icon

Divine

Thaumaturgy +6

Generates radiance and dispels negative energy.

This maleficence does an extra 2 damage to Undead, Eldritch, and Astral monsters opposed to your faith, and rolls involving your maleficence made against such monsters have advantage. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

  • Stance Icon

    Fork Maleficence

    Active

    You've mastered the destructive flow of your magic made manifest. You may affect two targets when you use your maleficence, applying the damage, peril, and secondary effect to both targets with a single attack roll, but the attack is made with disadvantage.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/12)
180

Item Icon
Crossbow
Weapon
Item Icon
Lamellar Cuirass
Armor

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Crossbow
Attr
+5
Skill
+2 Missile
DMG
4
Tactics
Precise

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Lamellar Cuirass
AP
+6
Soak
Mighty
2
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

one stress
Laura apprentice 10 years

Archetype

None Selected

Experience

  • 2
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  • 3
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