- Origin Nim
- Class Bard
- Kit Merchant
- Culture Telrainian
- Faction Jethantura
- Ethos Benefactor
You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.
Choose an art: singing, dancing, or playing. You may choose to make the duration of any spell you cast indefinite, as long as you are performing your art (the duration of your spell is 0 as opposed to a number of rounds equal to your level plus the MP you spend). If you choose to do so, you cannot cast concentration spells or attack while performing your art. Your art must make noise audible to all in the encounter to work. You may use Performance in lieu of any Arcana skill with your maleficence or spell checks.
As a savvy business mogul, you start with 500 gold instead of 250 at character creation. When you successfully negotiate any deal or transaction, you automatically improve the monetary benefit to you by 50%. As long as you have MP, you are considered skilled in any checks involving business affairs.
Bare Fists or Feet +2
The victim is deafened until after their next action. Deaf victims receive disadvantage on defense checks.
You endow yourself or your targets with supernatural agility for the duration of the spell. Most death-defying checks involving Deft automatically succeed, such as scaling sheer surfaces, alighting ceilings, or leaping across great chasms effortlessly. If the GM requires a check, you may roll with advantage.
You endow yourself or your targets with supernatural strength for the duration of the spell. All Mighty checks involving physical, non-combat action such as lifting extraordinary weights, vaulting great distances, or running with unfailing endurance for the duration of the spell do not require a check. If the GM requires a Mighty check, you may roll with advantage. (This spell does not empower you to deal additional damage, but your great strength may be used to bend bars or rip doors off their hinges.)
You weave your maleficence into a charm that induces magical sleep in a single victim.
Choose a Weapon
Damage you deal with this weapon ignores soak.