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Your art is central to who you are, an expression of your soul and competence. You desire to create that one great work that will be remembered for all time.
Addicted
You need it. You want it. Your dark addiction frequently takes control. (This includes alcoholism, drug, and sex addictions.)
Machine Affinity
Talent
You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.
Defy Danger
Technique
For 2 MP, you may gain advantage on any roll of your choice (except attacks). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.
Tower Knight
kit
You have trained as a vanguard in the battlefront. Any armor you wear grants you an additional 5 AP. On any turn in the round, you may parry an attack against anyone within a personal space, using your shield. As long as you have AP, you may choose to receive the damage instead of your target if you fail to parry the attack.
Equipment
Weapons
5
Falchion +2
Edged
M/2
Bare Fists or Feet +2
Hand-to-Hand
Armor
Stealth Jazerant
Piecemeal
6
2
Shield
+1
Throwing +1
Buckler
1
Disarm
Defense +6
Initiative +0
Soak0
Wounds
Skills
Languages
Supply
Stances
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.