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1

Hernando

By csills
  • Origin Nim
  • Class Daredevil
  • Kit Tower Knight
  • Culture
  • Faction
  • Ethos Benefactor
1

Mighty +2

+2

Deft +5

+5

Smart +3

+3

Hit Points

3 / 3

Armor Points

11 / 11

Magic Points

7 / 7

Fate Points

4 / 4

Abilities

Machine Affinity

Talent

Icon

You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.

Defy Danger

Technique

Icon

For 2 MP, you may gain advantage on any roll of your choice (except attacks). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.

Tower Knight

kit

Icon

You have trained as a vanguard in the battlefront. Any armor you wear grants you an additional 5 AP. On any turn in the round, you may parry an attack against anyone within a personal space, using your shield. As long as you have AP, you may choose to receive the damage instead of your target if you fail to parry the attack.

Equipment

Weapons

Weapon Icon
5

Falchion +2

Edged

Weapon Icon
M/2

Bare Fists or Feet +2

Hand-to-Hand

Armor

Icon

Stealth Jazerant

Piecemeal

6
2

Shield

Icon
+1

Throwing +1

Buckler

1
Disarm
  • Defense +6
  • Initiative +0
  • Soak 0

Wounds

Skills

Languages

Supply

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/12)
175

Item Icon
Falchion
Weapon
Item Icon
Stealth Jazerant
Armor
Item Icon
Throwing
Shield

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Falchion
Attr
+2
Skill
DMG
5
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Stealth Jazerant
AP
+6
Soak
Mighty
2
MP

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Throwing (Buckler)
Defense
+1
MP
+1
Mighty
1
Tactics
Disarm

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
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  • 3
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  • 4
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  • 5
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  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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