Hernando
- Origin Nim
- Class Daredevil
- Kit Tower Knight
- Culture
- Faction
- Ethos Benefactor
Fantasy
A Quest of Queens
Can you restore balance to the World of Ruin?
Great White North
Find your fortune in the wintry outlands of Farlas.
Magic University
Face the fantastic at the Magic University in this YA adventure.
Steampunk
Fear the Light
Fight the frontier in this Weird West one-shot.
The Contract
Play a crew of bloodthirsty, elite assassins.
Ride the Lightning
Brave battle trains on the rail to Red Mountain.
Your art is central to who you are, an expression of your soul and competence. You desire to create that one great work that will be remembered for all time.
You need it. You want it. Your dark addiction frequently takes control. (This includes alcoholism, drug, and sex addictions.)
Talent
You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.
Technique
For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). When you switch stances, it does not cost you MP. You also start with 4 fate points instead of 3; the maximum amount of fate points you can accrue is 4.
kit
You have trained as a vanguard in the battlefront. Any armor you wear grants you an additional 5 AP. On any turn in the round, you may parry an attack against anyone within a personal space, using your shield. As long as you have AP, you may choose to receive the damage instead of your target if you fail to parry the attack.
Falchion +2
Edged
Bare Fists or Feet +2
Hand-to-Hand
Stealth Jazerant
Piecemeal
Throwing +1
Buckler
Magic is not your forte.
Focus Slot
Empty
You have not learned any stances.
Focus Slot
Empty
This hero has not logged any notes.
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