Jelik
- Origin High People
- Class Daredevil
- Kit Acrobat
- Culture
- Faction
- Ethos Radical
Fantasy
A Quest of Queens
Can you restore balance to the World of Ruin?
Great White North
Find your fortune in the wintry outlands of Farlas.
Magic University
Face the fantastic at the Magic University in this YA adventure.
Steampunk
Fear the Light
Fight the frontier in this Weird West one-shot.
The Contract
Play a crew of bloodthirsty, elite assassins.
Ride the Lightning
Brave battle trains on the rail to Red Mountain.
Your traveling companion is the most important person in the world to you, and you would sacrifice your life for them. But they are in grave danger, and you must mitigate that threat.
You can't help but spin tall tales. Your lies frequently get you in trouble.
Talent
You have advantage on Smart, but you have disadvantage on Mighty.
Technique
For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). When you switch stances, it does not cost you MP. You also start with 4 fate points instead of 3; the maximum amount of fate points you can accrue is 4.
kit
Your extensive training as a physical performer grants you almost supernatural poise. As long as you have MP, you don’t take damage from falling. For 3 MP, you may dodge any mundane attack made against you.
Jambiya (Curved Dagger) +6
Small
Bare Fists or Feet +3
Hand-to-Hand
Beast Hide
Light
You have no shield equipped.
Magic is not your forte.
Focus Slot
Empty
You have not learned any stances.
Focus Slot
Empty
You have no shields in your inventory.
This hero has not logged any notes.
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