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1

Mol Foxfire

They taught me their magic; now I'll twist it until it breaks them.

By cfish
  • Origin Nim
  • Class Mage
  • Kit Geometer
  • Culture
  • Faction Mascarion
  • Ethos Judicator
1

Mighty +1

+1

Deft +3

+3

Smart +6

+6

Hit Points

2 / 2

Armor Points

0 / 0

Magic Points

12 / 12

Fate Points

3 / 3

Abilities

Machine Affinity

Talent

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You gain advantage on any check that involves engineering or crafting. You have advantage on Deft but have disadvantage on Mighty.

Arcane Adept

Technique

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You may cast the spells Dispel Magic and Counterspell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Geometer

kit

Icon

Your metamagical studies have taught you how to rewrite spells as you cast them, altering the very foundations of magic. For 1 extra MP when casting a spell, you may alter a single instance of a word in the text of any spell (excepting numbers or countable values). The resulting text has to make grammatical sense for the spell to function. Metamagic spell checks explode on a 5 or 6.

Equipment

Weapons

Weapon Icon
M/2

Bare Fists or Feet +1

Hand-to-Hand

You have no weapons equipped.

Armor

You have no armor equipped.

Shield

You have no shield equipped.

  • Defense +3
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Force

+6 Smart

Crushes fragile objects.

The victim is stunned until after their next action.

Spells

  • Spell Icon

    Antimagic Whip

    Metamagic +6

    You convert your maleficence into a magic-draining whip that saps MP from your target. The whip remains in existence for the duration of the spell. A successful spell check vs. the target's defense drains 1d6 MP from your victim and restores the amount drained to you; you cannot regain more MP than your pool's maximum.

  • Spell Icon

    Free Action

    Enchantment +1

    Through the casting of this spell, you or your target enjoy supernatural freedom, such that you can't be entangled, petrified, tethered, manacled, slowed, paralyzed, held, or restrained in any way, magically or non-magically, for the duration of the spell. You may pass through difficult terrain, such as water or snow or quicksand, as if you were on dry land.

  • Spell Icon

    Magic Step

    Dimension +1

    You teleport yourself to any location within your line of sight. For each additional MP spent, you may also teleport any others you touch. (The distance you can teleport is limited by the spell's area of effect, even if you can see farther away; at 1 MP, the spell's area of effect is a melee space.) In lieu of taking an action to cast this spell, you may cast this spell as your movement. This spell can be cast as a reaction if you have not already acted in the round.

  • Spell Icon

    Transfer Health

    Necromancy +1

    You act as a conduit for the transfer of lifeforce between a target and someone you touch. For each MP you spend, you may transfer any amount of HP or wounds between targets. The subjects of the transfer must be willing, and the transfer must be symmetrical (1 HP for 1 HP or 1 wound for 1 wound, for example).

Maleficence

Maleficence Icon

Force

+6 Smart

Crushes fragile objects.

The victim is stunned until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/11)
250

Armament

Weapons

You have no weapons in your inventory.

Armors

You have no armors in your inventory.

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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