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8

Gawain

By cfish
  • Origin Humans
  • Class Fighter
  • Kit Eldritch Knight
  • Culture
  • Faction
  • Ethos Judicator
8

Mighty +6

+6

Deft +4

+4

Smart +3

+3

Defense

+7

Armor Points

Hit Points

7 / 7

Wounds

Initiative

+2

Mana Points

10 / 10

Fate Points

Story Points

0 / 8

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Combat Expertise

Technique

Icon

You may make an attack on your turn as a bonus action. This attack is made with disadvantage. As long as you have MP, you may use any attack available to you in the round as a reaction against your opponent if they attempt to disengage from your personal space, once per opponent. Such attack rolls are made with advantage.

Eldritch Knight

kit

Icon

Due to a marvelous accident or because of an unknown destiny, you have been enchanted by a sorcerous power. Choose two spells at character creation. You can cast these spells even if you're not a spellcaster, and you are not subject to magic penalties conferred by armor or shields when casting these spells. As long as you have MP, you may take advantage on spell checks to resist magic.

Equipment

Weapons

Weapon Icon
d6

Revolver +3

Firearms

Weapon Icon
5

Long Sword +8

Edged

Defender
Disarm
Weapon Icon
M/2

Bare Fists or Feet +6

Hand-to-Hand

Armor

Icon
+3

Half-Plate

Partial Plate

4
2
6

Shield

Icon
+3

Cetratus +3

Tower

6
Knockdown

Deeds

 Deed Die 3 / 3
 Deed Die 3 / 3
 Deed Die 1 / 1

Skills

Languages

Supply

Magic

Spells

  • Spell Icon

    Malison

    (+6 MP to Cast)

    Enchantment +6

    You call upon the aid of a magical patron to bestow a curse upon your target. They are not entitled to a spell check. The target gains disadvantage on the next roll of your choosing (initiative, a specific weapon attack roll, a specific skill, but not attributes in general). This effect is not ongoing, and ends after the roll is made. You may cast this spell as a reaction once during the round, in addition to any other action you take.

  • Spell Icon

    See Spirit Realm

    (+6 MP to Cast)

    Divination +6

    This spell affects one encounter space per MP spent. You read the area for spiritual impressions, such as ghostly ectoplasms or the negative energy of undead. Your senses reveal hidden or magically concealed entities of this kind as well as their type, origin, ethos, and general disposition. In surveying the area, you also receive visual and auditory impressions of the circumstances of their demise. This spell lasts as long as you concentrate.

Stances

Focus

Focus Icon

Horsemanship

Combat

Your firm hand in riding and respect for your mount makes it a powerful ally to you. Under your command, your mount may perform a deed of valor, such as charging forward to knock down opponents, leaping heroic distances, or kicking from the front or rear. Each time your mount performs a deed, roll a riding die (d6): if the result is less than or equal to the number of deeds your mount has performed, it is exhausted and cannot perform more deeds until it receives a full night’s rest.

Known Stances

  • Stance Icon

    Faithful Mount

    Active

    A trusty steed will take you far in life. You attract a faithful mount into your service, or teach a mount you own to trust you (the mount persists even if this stance is not your focus, and you cannot use this stance again unless you dismiss your mount); consult with the GM as to how long it takes to attract the mount. Unlike other mounts, a faithful mount always obeys your commands (even when under duress) and will always take action in your best interest, even to its own peril. Such a mount has 1d6 HP and 3 in all attributes. It cannot act on its own unless you sacrifice your action to command it. If the mount is slain, you may use this stance again to attract a new mount when the GM permits.

  • Stance Icon

    Fear Resistance

    Active

    Hardened by war or mental discipline, you know when to stand strong with indomitable will. As a reaction, you may shake off the effects of fear (magical or mundane) or any other similar effect that would compel you to act out of cowardice.

  • Stance Icon

    Horsemanship

    Passive

    Your firm hand in riding and respect for your mount makes it a powerful ally to you. Under your command, your mount may perform a deed of valor, such as charging forward to knock down opponents, leaping heroic distances, or kicking from the front or rear. Each time your mount performs a deed, roll a riding die (d6): if the result is less than or equal to the number of deeds your mount has performed, it is exhausted and cannot perform more deeds until it receives a full night’s rest.

  • Stance Icon

    Legendary Lore

    Active

    Your taste for great stories have transformed you into a gourmand of legends. When you use this stance, you may create a GM advantage concerning one of the following legendary subjects: magic, the dead, history, beastiaries, the astral veil, heroes, or the gods.

  • Stance Icon

    Occult Knowledge

    Active

    Your pursuit of esoterica fills your mind with a hoard of dark secrets. When you use this stance, you may create a GM advantage concerning one of the following occult subjects: eldritch horrors, curses and hexes, cults and secret societies, forbidden magic and artifacts, the afterlife, or prophecy.

  • Stance Icon

    One-Man Army

    Active

    Whether by mighty cleave, deft riposte, or smart sharpshooting, you enter the battlefield as a one-man army. When you successfully attack an opponent, you may inflict the frightened status on any number of victims allied with your opponent within a melee space of you. They are entitled to a contested Mighty check vs. your attack to retain their composure.

  • Stance Icon

    Reflect Magic

    Passive

    You shield yourself to magical peril, reflecting the arcane energy to its source with your shield, weapon, or bare hands. You may reflect any magical peril (including spells) to their source as long as you have not acted in the round by parrying vs. the TN of the peril or the opposing spellcaster's spell check with your weapon or shield. You may only parry once in the round when using this stance, and must sacrifice any other parries available to you to use this stance.

  • Stance Icon

    Smite

    Active

    You charge your weapon with the glorious wrath of your patron. When you successfully attack your opponent, your weapon is engulfed with a maleficence matching your own (if you do not have a maleficence, then it is divine). A successful attack inflicts the prone, deafened, and blinded status effects. Only one attack may be charged in this way, if you have more than one available to you in the round.

Focus

Focus Icon

Horsemanship

Combat

Your firm hand in riding and respect for your mount makes it a powerful ally to you. Under your command, your mount may perform a deed of valor, such as charging forward to knock down opponents, leaping heroic distances, or kicking from the front or rear. Each time your mount performs a deed, roll a riding die (d6): if the result is less than or equal to the number of deeds your mount has performed, it is exhausted and cannot perform more deeds until it receives a full night’s rest.

Inventory (0/16)
0

Item Icon
Cetratus
Shield
Item Icon
Half-Plate
Armor
Item Icon
Holy Water
Treasure
Item Icon
Long Sword
Weapon
Item Icon
Revolver
Weapon
Item Icon
Ring of Protection
Treasure
Item Icon
Sacred Pendant
Treasure

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Revolver
Attr
+3
Skill
DMG
d6
Tactics
Icon
Long Sword
Attr
+6
Skill
+2 Edged
DMG
5
Tactics
DisarmDefender

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Half-Plate
AP
+4
Soak
Mighty
6
MP
+3

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Cetratus (Tower)
Defense
+3
MP
+3
Mighty
6
Tactics
Knockdown

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Mighty
  • 3
    Disarm (Edged)
  • 4
    +1 Smart
  • 5
    +1 Skill
  • 6
    +1 Mighty
  • 7
    +1 Skill
  • 8
    +1 Skill
  • 9
    Choose Perk
  • 10
    Choose Perk

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