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2

Shuffling Shamus McShawnasey

By nick
  • Origin Humans
  • Class Bard
  • Kit Illusionist
  • Culture
  • Faction
  • Ethos Arbitrator
2

Mighty +4

+4

Deft +3

+3

Smart +3

+3

Hit Points

5 / 5

Armor Points

3 / 8

Magic Points

2 / 10

Fate Points

0 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Spellsing

Technique

Icon

Choose an art: singing, dancing, or playing. You may choose to make the duration of any spell you cast indefinite, as long as you are performing your art (the duration of your spell is 0 as opposed to a number of rounds equal to your level plus the MP you spend). You may concentrate on a number of spells in this way equal to your level, but you may not attack while performing your art. Your art must make noise audible to all in the encounter to work. You may use Performance in lieu of any Arcana skill with your maleficence or spell checks.

Illusionist

kit

Icon

You have been entrusted with ancient secrets from a secret order of master magicians. Casting spells is not a risky action for you and does not compromise your stealth status. When you are casting spells, it is not apparent to the untrained eye. You may spend MP to cast the spell Phantasm, even if you are not a spellcaster. Illusion spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
5

Long Sword +4

Edged

Weapon Icon
4

Hand Crossbow +3

Missile

Weapon Icon
M/2

Bare Fists or Feet +4

Hand-to-Hand

Armor

Icon

Leather

Light

8
3

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Shadow

Snuffs out light sources.

The victim is blinded until after their next action.

Spells

  • Spell Icon

    Chameleon

    Illusion +4

    You psychically transform yourself or your target to blend in with your environment. Roll a spell check with advantage to determine your stealth score. If you are exposed, opponents trying to detect or reveal you do so with disadvantage.

  • Spell Icon

    Fauxmien

    Illusion +3

    You weave an illusion to disguise your appearance or the appearance of a target you touch. Though your illusion may not replicate any specific person, you may appear thin or fat, short or tall, and any origin or form similar in size and shape to your own. The spell lasts 1 hour per MP spent. The illusion is tactile. Those suspicious of the illusion may make a spell check to disbelieve.

  • Spell Icon

    Fear

    Illusion +3

    Your maleficence manifests as an illusion that induces fear and panic in your targets. Each round the spell is in effect, your targets must make a spell check or else become frightened and flee from you in terror. While frightened of you, you receive advantage in all actions against them. If they are unable to flee, they may be compelled to speak the truth or do your bidding. You must concentrate on the working of the spell, or else your targets will no longer fear you.

  • Spell Icon

    Memory Sieve

    Mind +4

    You sift through the mind of your target for specific memories, dreams, or thoughts, and permanently extract them as psychical objects. Such objects can be stored in a vessel of your choosing for later examination and playback.

  • Spell Icon

    Phantasm

    Illusion +3

    You weave an illusion that is perfectly real to all who behold it. For 1 MP, the illusion is insubstantial and visual; for 2 MP the illusion also has sound; for 3 MP the illusion has physical substance. Harm caused by illusions can kill but is undone when the illusion ends or is disbelieved. Those suspicious of the illusion may make an opposed spell check to disbelieve. You must concentrate on the phantasm for the duration of the spell, or else it ceases to exist.

Maleficence

Maleficence Icon

Shadow

Snuffs out light sources.

The victim is blinded until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (0/14)
10

Item Icon
Hand Crossbow
Weapon
Item Icon
Leather
Armor
Item Icon
Long Sword
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Long Sword
Attr
+4
Skill
DMG
5
Tactics
Icon
Hand Crossbow
Attr
+3
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Leather
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +3 Magic Points
  • 3
    Choose Perk
  • 4
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  • 5
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  • 6
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  • 7
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  • 8
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  • 9
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  • 10
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