Lyran
- Origin Daemon
- Class Cleric
- Kit Spy
- Culture
- Faction
- Ethos Judicator
Sword & Sorcery
A Quest of Queens
Can you restore balance to the World of Ruin?
The Dune Sea
Defy destiny in this pulp action-adventure.
Great White North
Find your fortune in the outlands of Farlas.
Magic University
Face the fantastic at the Magic University.
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Gutter born and poverty-stricken, you have only ever known only struggle and squalor. You seek to raise your station and make a name for yourself.
You're all thumbs, as they say. The problem is that it could get you killed as an adventurer.
Talent
You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.
Technique
You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents (per the spell Dispel Magic). To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell.
kit
You are a master of disguise and a professional pretender. For 2 MP, you can make a skill check as if you were proficient in that skill. Given enough time to prepare, you may expend a cheap supply to create a near-perfect impersonation of your target. Make a Performance check to establish a stealth score for your disguise.
Bare Fists or Feet +3
Hand-to-Hand
You have no weapons equipped.
You have no armor equipped.
You have no shield equipped.
Heroic deeds of valor are not your forte.
Chaos
+3 Smart
Roll a d12 twice on the maleficence table to determine which two maleficences (excluding Chaos) you may choose from. The maleficence you choose deals zero damage and applies its peril and secondary effects to the target. (You may use a d6 if you wish, by dividing the lists in half excluding Chaos, and rolling on each list separately.)
You have not learned any spells.
Chaos
+3 Smart
Roll a d12 twice on the maleficence table to determine which two maleficences (excluding Chaos) you may choose from. The maleficence you choose deals zero damage and applies its peril and secondary effects to the target. (You may use a d6 if you wish, by dividing the lists in half excluding Chaos, and rolling on each list separately.)
Focus Slot
Empty
You have not learned any stances.
Focus Slot
Empty
You have no weapons in your inventory.
You have no armors in your inventory.
You have no shields in your inventory.
This hero has not logged any notes.
Advanced Old School Revival (OSR+) is rules-light tabletop RPG that combines old school play with modern storygaming, designed for new and veteran players alike.
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