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You found the road to redemption after leading a life of wrongdoing, but your dark past still haunts you. You seek absolution from the shadow of your misdeeds.
Disturbed
You have unresolved trauma from events that changed your life forever.
Adaptable
Talent
You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.
Combat Expertise
Technique
You may make a second attack on your turn. Your second attack is made with disadvantage. As long as you have MP, you may use any attack available in the round as a reaction against your opponent if they attempt to disengage from your melee space. Such attacks are made with advantage.
Stalker
kit
Your preternaturally honed senses enable you to fight in the dark, blind or deafened. You can target invisible foes as if they were visible. You are immune to effects (magical or mundane) that would debilitate your senses, such as blindness or deafness. For 2 MP, you can erase all evidence of your passage through an encounter space.
Equipment
Weapons
5
Assegai (Dogwood Spear) +8
Reach
First Strike
M/2
Bare Fists or Feet +6
Hand-to-Hand
Armor
+1
Reinforced Leather
Medium
10
4
Shield
+1
Throwing +1
Buckler
1
Disarm
Defense +4
Initiative +0
Soak0
Wounds
Skills
Languages
Supply
Stances
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Known Stances
You have not learned any stances.
Focus
Focus Slot
Empty
You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.
Inventory
(0/16)
120
Assegai (Dogwood Spear)
Weapon
40
5
Choose a Weapon
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First Strike
When the first opponent in a round enters melee range, you may make one of your attacks as a reaction against them. (This tactic does not grant you extra attacks.)
When you take damage, roll a d6. If you roll a 1 or a 6, your sheriff badge blocks the hit and you take no damage. For 3 MP, you may explode a die on an attack roll.