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1

Lyran the Many

Can't kill what you can't catch

  • Origin Daemon
  • Class Daredevil
  • Kit Skald
  • Culture Outlander
  • Faction Helminth
  • Ethos Champion
1

Mighty +5

+5

Deft +3

+3

Smart +2

+2

Hit Points

6 / 6

Armor Points

0 / 0

Magic Points

8 / 8

Fate Points

4 / 4

Abilities

Sorcerous Touch

Talent

Icon

You take an additional +2 damage from magical sources and have disadvantage on any check to resist magic. You have advantage on Mighty. In lieu of moving on your turn, you can glide or leap the same distance with your wings.

Defy Danger

Technique

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For 2 MP, you may gain advantage on any roll of your choice (except attack rolls). You also start with 4 fate points instead of 3. When you switch stances, it does not cost you MP, and you may choose a stance at character creation. The maximum amount of fate points you can accrue is 4.

Skald

kit

Icon

You are a collector of awe-inspiring epic tales and mythical secrets. You start with the skill Lore. You may expend a consumable supply to create an epic recitation (for example: "my father's courage" or "the banshee's song"). For 2 MP, you may recite your epic to all those in a melee space who can hear it. The GM chooses a relevant status or spell-like effect to confer upon the listeners; unwilling victims are entitled to a spell check to resist.

Equipment

Weapons

Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

You have no weapons equipped.

Armor

You have no armor equipped.

Shield

You have no shield equipped.

  • Defense +5
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

 Deed Die 1 / 1
 Deed Die 0 / 0
 Deed Die 0 / 0

Languages

Supply

Magic

Spells

Magic is not your forte.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

  • Stance Icon

    Expert Tinkering

    Active

    You've manipulated countless mechanisms in your lifetime and they make more sense to you than people. When using this stance, the TN of any check involving tinkering is reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional). Due to your expert finesse with mechanisms, actions involving tinkering that would ordinarily compromise your stealth status do not.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (13/15)
5

Item Icon
Scale Mail
Armor
10
Item Icon
Zweihänder (Parade Sword)
Weapon
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Zweihänder (Parade Sword)
Attr
+5
Skill
+2 Heavy
DMG
6
Tactics
KnockdownTwo-Handed

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Scale Mail
AP
+10
Soak
—
Mighty
4
MP
+1

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

A Gnawing Unease

Tag

There is something inherently wrong with the world. What is it?

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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