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ClockwerkMechanistFighter(Level 5)
Basics
- Type NPC
- Morale Fearless
- Culture
- Ethos Amoral
Combat
Bare Fists or Feet +6
- M/2
Attack Pattern
- fight : fight
Defenses
- Initiative +0
- Armor Bronze Plate
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Combat Expertise
Technique
You may make an attack on your turn as a bonus action. This attack is made with disadvantage. As long as you have MP, you may use any attack available to you in the round as a reaction against your opponent if they attempt to disengage from your personal space, once per opponent. Such attack rolls are made with advantage.
Immaterial
Passive
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Mechanist
Kit
You are an expert in the field of Clockwerk engineering. You start with a sentient Clockwerk companion that follows your commands. It has 1d6 AP, 3 in all attributes, and can either fly, lift heavy objects, or record a single sound or sight at a time. It is broken at 0 AP and can be rebuilt by expending a luxury supply. You may spend MP to create Clockwerk-typed supply: 1 MP for consumable, 3 for cheap, and 5 for luxury. Supply created in this way has no resale value.
Natural Armor
Talent
Your natural armor soaks 2 points from any single source of damage. If the damage dealt from a single source would be reduced to 0, you take no damage (any subsequent source that would be reduced to 0 deals 1 instead, and then 0 on the next subsequent source, alternating in this way with each subsequent source). Whenever you rest to recover HP or wounds, you require supply equal to 1 gp per HP or wound to repair yourself.
This NPC does not have spells.
You have not learned any stances.
This hero has not logged any notes.
ClockwerkMechanistFighter(Level 5)
Fearless Amoral
+6 +4 +2
HP/AP: 11 / 10 DEF: +4 MP: 10 INIT: +0 SOAK:
Defenses: Bronze Plate
Attack Pattern: (fight : fight)
Languages: Phoniq
Skills:
Deeds: x1
Advanced Old School Revival (OSR+) is rules-light tabletop RPG that combines old school play with modern storygaming, designed for new and veteran players alike.
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