Skip to Primary Menu Skip to About OSR+ Menu Skip to OSR+ Support Menu Skip to Main Content
3

Alyxx

  • Origin Humans
  • Class Paladin
  • Kit Herald
  • Culture Vanisian
  • Faction Akasha
  • Ethos Radical
3

Mighty +7

+7

Deft +3

+3

Smart +1

+1

Hit Points

10 / 10

Armor Points

4 / 10

Magic Points

10 / 10

Fate Points

0 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Sacred Touch

Technique

Icon

Choose a maleficence. Your maleficence may only be used as follows: as a bonus action, you may apply the peril of your maleficence to an attack with your weapon and its damage for 1 MP. For 3 MP, you may convert your maleficence into healing energy that recovers 1d6 HP to any target you touch. A paladin's maleficence is not subject to magic penalties conferred by armor or shields.

Herald

kit

Icon

The sound of your voice is a source of inspiration for all those who behold it. As a reaction and in addition to any action you take in the round, you may confer a +2 to any non-damage roll, other than your own. This costs 2 MP per roll. The bonus does not apply if the roll affected is already at +2, and your targets must be able to hear you. You are immune to harm caused by sound, and you have the Sound maleficence.

Equipment

Weapons

Weapon Icon
4

Rod +9

Blunt

Crushing
Knockout
Weapon Icon
M/2

Brass Knuckles +7

Hand-to-Hand

Weapon Icon
M/2

Bare Fists or Feet +7

Hand-to-Hand

Armor

Icon
+2

Bronze Plate

Heavy

10
1
5

Shield

Icon
+3

War Door +3

Tower

3
Knockdown
  • Defense +6
  • Initiative +0
  • Soak 1

Wounds

Skills

Deeds

 Deed Die 2 / 2
 Deed Die 1 / 1
 Deed Die 0 / 0

Languages

Supply

Magic

Maleficence

Maleficence Icon

Fire

+1 Smart

Sets flammable objects aflame.

The victim is burning. If the victim does not spend their next turn putting themselves out after being subject to the source of flame, they suffer 3 damage on the second round, 6 on the third, 9 on the fourth, and so on. The damage is applied at the start of their turn.

Bonus Maleficence

Maleficence Icon

Sound

+1 Smart

Shatters glass and deafens.

The victim is deafened until after their next action. (Deaf victims cannot hear sound and receive disadvantage on defense checks.)

Spells

Magic is not your forte.

Maleficence

Maleficence Icon

Fire

+1 Smart

Sets flammable objects aflame.

The victim is burning. If the victim does not spend their next turn putting themselves out after being subject to the source of flame, they suffer 3 damage on the second round, 6 on the third, 9 on the fourth, and so on. The damage is applied at the start of their turn.

Bonus Maleficence

Maleficence Icon

Sound

+1 Smart

Shatters glass and deafens.

The victim is deafened until after their next action. (Deaf victims cannot hear sound and receive disadvantage on defense checks.)

Stances

Focus

Focus Icon

Punisher Stance

Combat

Your weapon thirsts for vengeance as if it has a mind of its own. Any time you fell a foe, you may make an additional attack as a bonus action against another foe within a melee space of you.

Known Stances

  • Stance Icon

    Punisher Stance

    Passive

    Your weapon thirsts for vengeance as if it has a mind of its own. Any time you fell a foe, you may make an additional attack as a bonus action against another foe within a melee space of you.

  • Stance Icon

    Shockwave

    Active

    You make your fearsome presence known as a mighty shockwave that reverberates throughout the battlefield. When you leap into the fray or slam your weapon on the ground, all those in a melee space surrounding you must make a contested Mighty check at disadvantage or be knocked prone.

Focus

Focus Icon

Punisher Stance

Combat

Your weapon thirsts for vengeance as if it has a mind of its own. Any time you fell a foe, you may make an additional attack as a bonus action against another foe within a melee space of you.

Inventory (1/17)
34

Item Icon
Brass Knuckles
Weapon
Item Icon
Bronze Plate
Armor
Item Icon
Elixir of Healing
Treasure
0
Item Icon
Potion of Haste / Slow
Treasure
0
Item Icon
Ring of Free Action
Treasure
Item Icon
Rod
Weapon
Item Icon
Temporal Charges 3/3
Cheap
1
Item Icon
War Door
Shield

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Rod
Attr
+7
Skill
+2 Blunt
DMG
4
Tactics
CrushingKnockout
Icon
Brass Knuckles
Attr
+7
Skill
DMG
M/2
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Bronze Plate
AP
+10
Soak
Mighty
5
MP
+2

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
War Door (Tower)
Defense
+3
MP
+3
Mighty
3
Tactics
Knockdown

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
    +1 Mighty
  • 3
    +2 Hit Points
  • 4
    Choose Perk
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

Are you sure?