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4

Aveluna Lavendera

  • Origin High People
  • Class Mage
  • Kit Geometer
  • Culture Muraian
  • Faction
  • Ethos Benefactor
4

Mighty +1

+1

Deft +3

+3

Smart +8

+8

Hit Points

0 / 2

Armor Points

0 / 4

Magic Points

7 / 14

Fate Points

0 / 3

Abilities

Arcane Affinity

Talent

Icon

You have advantage on Smart, but you have disadvantage on Mighty.

Arcane Adept

Technique

Icon

As a reaction, you may make a spell check using Smart to dispel the magic of your enemies (per the spell Dispel Magic) if you have not already acted in the round. Additionally, you may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you (per the spell Counterspell). To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Geometer

kit

Icon

Your metamagical studies have taught you how to rewrite spells as you cast them, altering the very foundations of magic. For 1 extra MP when casting a spell, you may alter a single instance of a word in the text of any spell (excepting numbers or countable values). The resulting text has to make grammatical sense for the spell to function. Metamagic spell checks explode on a 5 or 6.

Equipment

Weapons

Weapon Icon
3

Dagger +3

Small

Weapon Icon
4

Boomerang +3

Missile

Weapon Icon
M/2

Bare Fists or Feet +1

Hand-to-Hand

Armor

Icon

Reinforced Vestments

Padded

4
1

Shield

You have no shield equipped.

  • Defense +3
  • Initiative +2
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Divine

Sorcery +10

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Spells

  • Spell Icon

    Antimagic Whip

    Metamagic +10

    You convert your maleficence into a magic-draining whip that saps MP from your target. The whip remains in existence for the duration of the spell. A successful spell check vs. the target's defense drains 1d6 MP from your victim and restores the amount drained to you; you cannot regain more MP than your pool's maximum.

  • Spell Icon

    Aunty's Ablution

    Alchemy +10

    You transform a volume of liquid equal to the area of effect into a soapy bath of potable water. Spectral hands restrain and wash all those within the area of effect.

  • Spell Icon

    Breath Weapon

    Elemental +10

    You breathe your maleficence into the area of effect. Everyone within the area of effect is subject to its peril (except you).

  • Spell Icon

    Chain Maleficence

    Metamagic +10

    This spell may be cast simultaneously with the use of a maleficence. You rally the power of your maleficence into a chain of magical energy that strikes 1 target per MP spent. You may divide the damage your maleficence causes among any of these targets as you wish, and the peril and secondary effect of your maleficence affect all those subject to the spell.

  • Spell Icon

    Invisibility

    Illusion +10

    You or your targets and the gear on their person become invisible for the duration of the spell. If you take risky action or are successfully attacked while the spell is in effect, the spell immediately ends.

  • Spell Icon

    Phantasm

    Illusion +10

    You weave an illusion that is perfectly real to all who behold it. For 1 MP, the illusion is insubstantial and visual; for 2 MP the illusion also has sound; for 3 MP the illusion has physical substance. Harm caused by illusions can kill but is undone when the illusion ends or is disbelieved. Those suspicious of the illusion may make an opposed spell check to disbelieve. You must concentrate on the phantasm for the duration of the spell, or else it ceases to exist.

  • Spell Icon

    Prism Shell

    Metamagic +10

    You weave a collection of spells into a chaotic shell of wild magic, its boundaries forming the edges of the area of effect. Choose as many spells as you wish to invest MP. Each spell becomes a shell within the boundary; anyone who passes through the boundary is subject to the effects of one of the spells at random (which is then discharged from the shell).

Maleficence

Maleficence Icon

Divine

Sorcery +10

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Stances

Focus

Focus Icon

Keen Senses: Sight

Trait

You've honed your natural sense of sight beyond its natural limits. When you use this stance, any check you make which relies principally on sight (trying to spot an inscription from far away) has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional).

Known Stances

  • Stance Icon

    Fear Resistance

    Active

    Hardened by war or mental discipline, you know when to stand strong with indomitable will. As a reaction, you may shake off the effects of fear (magical or mundane) or any other similar effect that would compel you to act out of cowardice.

  • Stance Icon

    Fork Maleficence

    Active

    You've mastered the destructive flow of your magic made manifest. You may affect two targets when you use your maleficence, applying the damage, peril, and secondary effect to both targets with a single attack roll, but the attack is made with disadvantage.

  • Stance Icon

    Keen Senses: Sight

    Passive

    You've honed your natural sense of sight beyond its natural limits. When you use this stance, any check you make which relies principally on sight (trying to spot an inscription from far away) has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional).

Focus

Focus Icon

Keen Senses: Sight

Trait

You've honed your natural sense of sight beyond its natural limits. When you use this stance, any check you make which relies principally on sight (trying to spot an inscription from far away) has its TN reduced one level of difficulty (a Hard task becomes Tricky), and on a success check, the outcome of the check is improved one tier (Good becomes Exceptional).

Inventory (3/11)
185

Item Icon
Boomerang
Weapon
Item Icon
Dagger
Weapon
Item Icon
Magic Pigment
Treasure
1
Item Icon
Psychic Codex
Treasure
1
Item Icon
Reinforced Vestments
Armor
Item Icon
Torch
Cheap
1

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Dagger
Attr
+3
Skill
DMG
3
Tactics
Icon
Boomerang
Attr
+3
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Reinforced Vestments
AP
+4
Soak
Mighty
1
MP

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

TAG: Forge a New Path

Tag

With Ortho: can invoke x1

Session Zero Icon

Partner in Crime

Bond

Stole the Enders' etching with Tharpe.

Session Zero Icon

Blackmail

Bond

My original master was a stickler for rules, which I found frustrating. My efforts to skip steps/take shortcuts led to that master suffering mentally...and Tharpe knows about that.

Session Zero Icon

TAG: Take it as it Comes

Tag

With Tharpe: can invoke 1x

Notes

Quest Log

This hero has not logged any notes.

Chrysoberyl Priest

Hyperempathy

Once per session, you may convert the psychic disposition of the scene into an aura of power that inhabits your person. You may derive this disposition from minds present in the scene or its emotional nature. Choose a corresponding spell to cast when shedding this aura or make a maleficence attack of similar type, otherwise the aura lasts until you rest.

Experience

  • 2
    +1 Smart
  • 3
    Sorcery
  • 4
    +1 Smart
  • 5
    Choose Perk
  • 6
    Choose Perk
  • 7
    Choose Perk
  • 8
    Choose Perk
  • 9
    Choose Perk
  • 10
    Choose Perk

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