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1

Kurgan Dvorak

  • Origin Humans
  • Class Cleric
  • Kit Shaman
  • Culture Mordainer
  • Faction Yevna
  • Ethos Benefactor
1

Mighty +4

+4

Deft +4

+4

Smart +3

+3

Hit Points

5 / 5

Armor Points

8 / 8

Magic Points

7 / 7

Fate Points

3 / 3

Abilities

Adaptable

Talent

Icon

You may distribute 11 points to your attributes upon character creation, but if you do, you start with 1 fewer skill.

Exorcise

Technique

Icon

You have the power to ward off evils opposed to your faith, be they undead hordes or the powers of other unholy creatures. For each such opponent, you may spend 1 MP to force them to make an opposed spell check using Deft in order to attack or cast spells against you. You cannot cast concentration spells or attack while warding off evil in this way. Moreover, you may make an opposed spell check using Deft to expend MP and dispel the magic of such opponents. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. In order to use this ability in combat, you must not have already acted in the round.

Shaman

kit

Icon

It takes a practiced cleric like you to interpret the pronouncements of your spiritual patron. For 2 MP, you may perform a ritual to invoke a primal spirit. The spirit will provide a vision that answers a question regarding your present circumstances: 1) Who is really in control here? 2) What here is untrue? 3) Who threatens me here? 4) What peril lies ahead? 5) What evil has transpired here? 6) What shall I take with me? Primal spirits tend to communicate in chaotic imagery and metaphor, but are always truthful in their answers. Once per session, you may re-roll any die related to the questions you asked. (You cannot re-roll after the GM has resolved a roll or affect a roll to confirm a critical.) Astral spell checks explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
5

Spear +4

Reach

Weapon Icon
3

Sickle +4

Light

Weapon Icon
M/2

Bare Fists or Feet +4

Hand-to-Hand

Armor

Icon

Beast Hide

Light

8
3

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Divine

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Spells

  • Spell Icon

    Control (Emotion)

    Charm +4

    You shift the emotions of all those in the area of effect one degree in the direction you intend per MP spent. A violent drunk becomes grumpy; a suicidal one, blue. You cannot engender an emotion in a subject who does not experience it.

  • Spell Icon

    Heal

    Curative +4

    You heal 1 HP per MP spent, split among as many targets in the area of effect as desired. Any status effects caused by minor perils on the target(s) are cured. This spell does not heal wounds or targets on death's door. (If an Undead creature is affected by this spell, they are entitled to a spell check and receive 1 HP damage per MP spent, bypassing soak.)

  • Spell Icon

    Renewal & Decay

    Necromancy +4

    Your magic patron endows you with the power to restore the lifeforce of plant and animal life in the area of effect. Such lifeforms must be mundane (non-magical and non-monstrous) and of low intelligence. This spell will also reverse the decay of food and other organic material. The inverse of this spell snuffs out the lifeforce of plant and animal life in the area of effect, and causes food and organic material to rot in the area of effect.

Maleficence

Maleficence Icon

Divine

Generates radiance and dispels negative energy.

This maleficence does an extra d6 damage to Undead and Astral monsters opposed to your faith. If this maleficence would deal zero damage, the victim is frightened until after its next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (3/14)
95

Item Icon
Beast Hide
Armor
Item Icon
Sickle
Weapon
Item Icon
Sling
Weapon
3
Item Icon
Spear
Weapon

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Spear
Attr
+4
Skill
DMG
5
Tactics
Icon
Sickle
Attr
+4
Skill
DMG
3
Tactics
Icon
Sling
Attr
+4
Skill
DMG
4
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Beast Hide
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

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