Snobold Grunt
Humanoid(Level 4)
Chill squaters in the Great Labyrinth
Basics
- Type Monster
- Morale Cowardly
- Ethos Esurient
Domains
- Farlander
Combat
Sling +7
- 4
Spiked Club +3
- 4
Bare Fists or Feet +3
- M/2
Attack Pattern
- Behind Cover ? Sling x2, Bloodied ? Take Cover, Bonus Action Stance ? Activate Trap, Bloodied No Cover ? Shield Stance
Defenses
- Initiative +2
- Armor Bone
- Shield War Door +3
Inventory
(3/13)
85
Choose an Armor
Choose a Weapon
Disarm
Choose a limb before making an attack, in lieu of dealing damage. If the attack is successful, your opponent drops any object or weapon carried by the limb you target.
Choose a Weapon
Precise
Called shots with this weapon are not made with disadvantage.
Choose a Weapon
Crushing
Against armored opponents, this weapon deals 1d6 volatile damage. On a 5 or a 6, your opponent is stunned until after their next action.
Knockout
In lieu of dealing damage, you force your opponent to make a Mighty check vs. your attack roll, or fall unconscious until the end of their next turn. They receive a bonus to their check equal to the difference in level between yours and theirs.