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1

🎲 Grallian Hammerbull

Aho!

  • Origin Tarth
  • Class Psychic
  • Kit Pyrokineticist
  • Culture Farlander
  • Faction
  • Ethos Champion
1

Mighty +5

+5

Deft +2

+2

Smart +3

+3

Hit Points

6 / 6

Armor Points

8 / 8

Magic Points

1 / 8

Fate Points

0 / 3

Abilities

Berserker Rage

Talent

Icon

You can enter a berserker rage, which lasts for the duration of an encounter. While enraged, you do not receive penalties to your rolls from accruing wounds and you have disadvantage on defense checks. If damage would place you on death's door, make an escalating Mighty check (TN 9) to remain conscious each round. You will not stop attacking your foes, even if your life is in danger, until the final foe falls. You have disadvantage on Deft.

Mind Over Body

Technique

Icon

As a reaction, you can convert attribute points into MP, which are restored when you rest. While you gain MP from converted attribute points immediately upon conversion, reduce your attributes at the end of the round. If all your attribute points are reduced to 0 HP this way, you are immediately placed on death's door. As long as you have MP, you can detect the presence of sentience within a melee space by concentrating for 1 round.

Pyrokineticist

kit

Icon

Your rage boils just beneath the surface, but the only thing stronger is your control. You can manipulate the flow, direction, and intensity of any existing fire source. If the source is used to cause harm, apply the peril of the fire maleficence. As long as you have MP, you are immune to mundane fire.

Equipment

Weapons

Weapon Icon
6

Giant Warhammer +7

Heavy

Knockdown
Two-Handed
Weapon Icon
M/2

Bare Fists or Feet +5

Hand-to-Hand

Armor

Icon

Bone

Light

8
3

Shield

You have no shield equipped.

  • Defense +4
  • Initiative +0
  • Soak 0

Wounds

Skills

Deeds

Heroic deeds of valor are not your forte.

Languages

Supply

Magic

Maleficence

Maleficence Icon

Psychic

Psionics +5

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Spells

  • Spell Icon

    Aura Analysis

    Metamagic +7

    You read the aura of your target, determining one mechanical reality per round you analyze. Examples of mechanical realities include the target's level, ethos, HP, defense, or attribute scores. The target is not entitled to a spell check to resist. You may cast this spell as a reaction once during the round, in addition to any other action you take.

  • Spell Icon

    Causality Break

    Probability +7

    You shatter the fundamental relationship between cause and effect in the area of effect. All those who do not resist the spell are subject to random mishaps that exchange causes for effects. Every round the spell is in effect, victims have a 50% chance of all their actions affecting unintended targets. The spellcaster is unaffected.

  • Spell Icon

    Magic Step

    Dimension +7

    You teleport yourself to any location within your line of sight. For each additional MP spend, you may also teleport any others you touch. (The distance you can teleport is limited by the spell's area of effect, even if you can see farther away; at 1 MP, the spell's area of effect is a melee space.) In lieu of taking an action to cast this spell, you may cast this spell as your movement. This spell can be cast as a reaction if you have not already acted in the round.

Maleficence

Maleficence Icon

Psychic

Psionics +5

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (6/15)
30

Item Icon
Bone
Armor
Item Icon
Bracers of Skill
Treasure
Item Icon
Giant Warhammer
Weapon
Item Icon
Grappling Hook
Weapon
3
Item Icon
Throwing Axe
Weapon
3

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Giant Warhammer
Attr
+5
Skill
+2 Heavy
DMG
6
Tactics
KnockdownTwo-Handed
Icon
Grappling Hook
Attr
+5
Skill
DMG
4
Tactics
Icon
Throwing Axe
Attr
+2
Skill
DMG
3
Tactics

Armors

Name
AP
Soak
Mighty
MP
Armor Icon
Bone
AP
+8
Soak
Mighty
3
MP

Shields

You have no shields in your inventory.

Supply

Session Zero Icon

No Winners In War

Thing

Global Tag x1

Session Zero Icon

Rise to Glory

Thing

Global Tag x1

Session Zero Icon

Wrath of Asterisk

Thing

Global Tag

Session Zero Icon

Mighy Fear

Person

Negative tag

Session Zero Icon

The Dark Things Unknown

Person

Neg Tag

Notes

Quest Log

This hero has not logged any notes.

Archetype

None Selected

Experience

  • 2
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