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1

Union Rep

Keep this power rolling at eighth notch lest you desire a taste of lead.

  • Origin High People
  • Class Mage
  • Kit Tactician
  • Culture
  • Faction
  • Ethos Mastermind
1

Mighty +1

+1

Deft +3

+3

Smart +6

+6

Hit Points

1 / 2

Armor Points

0 / 0

Magic Points

0 / 12

Fate Points

0 / 3

Abilities

Arcane Affinity

Talent

Icon

You have advantage on Smart, but you have disadvantage on Mighty.

Arcane Adept

Technique

Icon

As a reaction, you may make a spell check using Smart to dispel the magic of your enemies if you have not already acted in the round. You may absorb their spell before its targets are affected by the magic as long as your opponent is visible to you. To absorb an opponent’s magic, you must spend MP equal to the MP your opponent spent to cast the spell. As long as you have MP (and at the GM's discretion), you can create minor, illusory cantrips related to your maleficence. Such cantrips are instantaneous and harmless, and cannot duplicate the effects of any other spells.

Tactician

kit

Icon

You are as battle-tested as you are wise in the art of war. For 1 MP, you may confer an additional tactic from any skill you are proficient in onto an attack of your choice; for 2 MP, you may confer an additional tactic from any skill you are not proficient in onto an attack of your choice, or negate a tactic applied against you from your opponent's attack. Skill checks involving military strategy explode on a 5 or a 6.

Equipment

Weapons

Weapon Icon
d6

Handgonne (Hand Cannon) +6

Firearms

Bleeding
Piercing
Weapon Icon
M/2

Bare Fists or Feet +-1

Hand-to-Hand

Armor

You have no armor equipped.

Shield

Icon
+1

Round +1

Buckler

1
Disarm
  • Defense +2
  • Initiative +0
  • Soak 0

Wounds

Skills

Languages

Supply

Magic

Maleficence

Maleficence Icon

Psychic

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Spells

  • Spell Icon

    Clairvoyance

    Divination +0

    You or your target may visualize a known location anywhere in the material realm. The subject of this spell is able to see all that transpires in this location within a volume equal to the area of effect using their normal visual senses for the duration of the spell. The scrying leaves a psychic imprint on the location that, if detected, will reveal the subject's true location.

  • Spell Icon

    Control (Energy)

    Elemental +4

    You can manipulate the flow, direction, and intensity of a single source of energy, such as a burning fire, arc of electricity, light, or sound wave. If the source is used to cause harm to a target, apply the peril of the corresponding maleficence.

  • Spell Icon

    Control (Weather)

    Elemental +1

    You can manipulate the flow, direction, and intensity of a weather pattern in the area effect of the spell, invoking torrential rain, strikes of lightning, or torrents of wind. If the weather is used to cause harm to a target, apply the peril of a corresponding maleficence.

  • Spell Icon

    Grease

    Alchemy +4

    Your magic coats the area of effect with a powerful grease that makes all who pass through it fumble, unable to stand. Victims must make a Deft check vs your spell check in any round they are subject to the grease, or else they lose their action in the round as they fumble on the ground. The grease is highly flammable.

Maleficence

Maleficence Icon

Psychic

Bewilders the mind.

The victim is confused (they may act with disadvantage) and can't cast spells until after their next action.

Stances

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Known Stances

You have not learned any stances.

Focus

Focus Slot

Empty

You can assign a passive stance as your focus after resting, or spend 1 MP to assign it at the start of the round.

Inventory (2/11)
0

Item Icon
Communicator
Luxury
1
Item Icon
Handgonne (Hand Cannon)
Weapon
Item Icon
Round
Shield
Item Icon
Wet Wipes
Consumable
1

Armament

Weapons

Name
Attr
Skill
DMG
Tactics
Icon
Handgonne (Hand Cannon)
Attr
+6
Skill
+2 Firearms
DMG
d6
Tactics
BleedingPiercing

Armors

You have no armors in your inventory.

Shields

Name
Def
MP
Mighty
Tactics
Inventory Icon
Round (Buckler)
Defense
+1
MP
+1
Mighty
1
Tactics
Disarm

Supply

Notes

Quest Log

The Union Rep’s name is Thurston Eugene Macklemore, Esq

Elena Benton, engineer of the God Train

Abah is the name of the Crashlander. He wants to slay his white whale. Ray is his first friend.

Burly Ray is my name, riding the train is my game.

Archetype

None Selected

Experience

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